What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

More GPS Issues

SystemShock

New Member
Joined
Aug 18, 2012
Messages
87
Reaction score
4
So last night I thought I had gps working, turns out I didn't.
In my grinder, I was using it to walk back to the spawn point -
Code:
                Gps gps = new Gps(this);
                gps.LoadDataBase(Application.StartupPath + "\\plugins\\SystemGrinder\\karkasse.db3");
                }

it worked once, hence me thinking it was all working, but after changing the path it stopped, so this morning I tried making a new plugin just to get gps to work.

Code:
         public void gpsPreMove(GpsPoint point)
        {       
            Log("Moving");
        }

       public void PluginRun()
       {                         
            Gps gps = new Gps(this);
            gps.LoadDataBase(Application.StartupPath + "\\plugins\\SystemGrinder\\karkasse.db3");
            gps.onGpsPreMove += gpsPreMove;
            gps.GpsMove("spawn");
       }

I've tried it with a couple of different paths, and nothing seems to work, I've looked at other peoples code and I'm really not seeing where I'm going wrong, I'll get a message the points and links were loaded, but it'll never walk the path, ideas?
 
Do you have a point, which is set to "spawn", in "karkasse.db3"?
For example, open "karkasse.db3" in GPS Editor, right click on last point of route, choose "Properties" and in the bottom field type "spawn". Save database and try to run script.
Sorry for my bad English.
 
Last edited:
So, you have point named "spawn" in "karkasse.db3"? (Re check please in gps editor, that your database really "karkasse.db3", editor open path.db3 default).
Also what distance +- between your character and nearest point from database? And when you run plugin - you get some logs in AB log window?
 
So, you have point named "spawn" in "karkasse.db3"? (Re check please in gps editor, that your database really "karkasse.db3", editor open path.db3 default).
Also what distance +- between your character and nearest point from database? And when you run plugin - you get some logs in AB log window?

I've doubled check and yes the final node in the path is called spawn, and it's definately in karkasse.db3 - And I've tried it with the character literally sitting on top of the first point in the path (Recorded the path from the front of the priestess of nui to the spot i wanted to run) and it still doesn't run the path.

As for logs
Code:
Success load 24 points and 23 links.
 
hmhm. Send me logs from AB log folder.
 
bots running now, once it's naturally died I'll link the logs.
edit - and... it's miraculously started working again o.O
 
Last edited:
Back
Top