he will use it at 35% health, change the variable in trinity for when he is to use it to prob something like 100/99%
the spam/2 second buff seems to be broken in tirinity - but when it works for me when i changed the variable to 80% for my monk
Line 300 of Monk.csCan you tell me where I can find this? the monk.cs in trinity -> combat isn't really clear to me im afraid![]()
//Use Mantra of Healing active if health is low for shield.
if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") &&
!Player.IsIncapacitated && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2))
{
return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}






