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Monk WoL on Champs only?

Abbs910

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There anyway to setup WoL to hit Champs only? or use on whites when spirit is only full?

thanks not very good at editing files.
 
I'm newbie but I have idea on ur question,
I'm using WoL with this requirements;

Code:
// Wave of light
		if (!UseOOCBuff && !IsCurrentlyAvoiding && !PlayerStatus.IsIncapacitated &&
			Hotbar.Contains(SNOPower.Monk_WaveOfLight) &&
			GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
			(ElitesWithinRange[RANGE_25] > [COLOR="#FF0000"][B]1[/B][/COLOR] || AnythingWithinRange[RANGE_25] > [B][COLOR="#FF0000"]3[/COLOR][/B] || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 20f)) &&
			(PlayerStatus.PrimaryResource >= 85 ||
			(hasEmpoweredWaveRune && PlayerStatus.PrimaryResource >= 40 && !IsWaitingForSpecial)) && // Empowered Wave
			Monk_HasMantraAbilityAndBuff())

File Path : GilesTrinity\Abilities\Monk.cs

If u want use WoL for only elites, u can change 3 to 0
 
I'm newbie but I have idea on ur question,
I'm using WoL with this requirements;

Code:
// Wave of light
		if (!UseOOCBuff && !IsCurrentlyAvoiding && !PlayerStatus.IsIncapacitated &&
			Hotbar.Contains(SNOPower.Monk_WaveOfLight) &&
			GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
			(ElitesWithinRange[RANGE_25] > [COLOR="#FF0000"][B]1[/B][/COLOR] || AnythingWithinRange[RANGE_25] > [B][COLOR="#FF0000"]3[/COLOR][/B] || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 20f)) &&
			(PlayerStatus.PrimaryResource >= 85 ||
			(hasEmpoweredWaveRune && PlayerStatus.PrimaryResource >= 40 && !IsWaitingForSpecial)) && // Empowered Wave
			Monk_HasMantraAbilityAndBuff())

File Path : GilesTrinity\Abilities\Monk.cs

If u want use WoL for only elites, u can change 3 to 0

No. changing 3 to 0 will make spam WoL to any mob.

Here Wave of Light only on elites (starting with 1 elite; if u want to hit min. 2 elites, change "0" to "1" ElitesWithinRange[RANGE_25] > 0.
it will also spam WoL everytime it can, on elite of course (spirit >1).

Code:
// Wave of light
		if (!UseOOCBuff && !IsCurrentlyAvoiding && !PlayerStatus.IsIncapacitated &&
			Hotbar.Contains(SNOPower.Monk_WaveOfLight) &&
			GilesUseTimer(SNOPower.Monk_WaveOfLight) &&
			(ElitesWithinRange[RANGE_25] > 0 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 20f)) &&
			(PlayerStatus.PrimaryResource >= 75 ||
			(hasEmpoweredWaveRune && PlayerStatus.PrimaryResource >= 40 && !IsWaitingForSpecial)) && // Empowered Wave
			Monk_HasMantraAbilityAndBuff())
 
Last edited:
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