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exaccuss

Active Member
Joined
Nov 10, 2013
Messages
1,021
This is what i have been using on raidbot, please let me know what to change. Im sure there will be alot that needs changing though.

It will use dragon kick when it's available and not active, so make sure you are on flank for the potency bonus. (Usually happens after demolish) Applies twin snakes, demolish, touch of death when they are not active, uses haymaker when you dodge etc etc

Again, alot of you may not like it, but please let me know what to change, and i will try. Just be warned i know very little with coding, so dont expect miracles lol.
 

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If you need to be flanking a target to get a bonus use r=> Core.Player.CurrentTarget.IsFlanking
 
Hmm ok. What does that do exactly? Only use dragon kick when you at the target flank?
 
i have DK set as: Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> Core.Player.CurrentTarget.IsFlanking,

However it uses DK even when behind target.. i was under the assumption that it will activate it when i am flanking the target, Am i wrong?
 
The default angle is pretty wide, probably needs to be reduced.
 
MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 4.537865f);

Try tweaking the last variable.
 
MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 4.537865f);

Try tweaking the last variable.

Sorry im not very smart with this stuff.. where do i put that? lol.
 
Is this correct? It still uses DK when behind target.

Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> Core.Player.CurrentTarget.MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 5);,
 
I have tried multiple different values.. all of them seem to do the same thing.
 
Are you even editing it properly? I just reread your code and that shouldn't even compile...


Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 5);,
 
It was compiling just fine, no errors. I tried that one you listed just above, but it still uses DK behind target.. I'm sorry if i'm irritating you, but i'm certain i am doing it right...
 
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