Inrego
New Member
- Joined
- Feb 7, 2010
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Sorry for my french, but there's not been done a thing about it since release.
When there's only 1 mob left, it does the following:
This makes it almost impossible for a monk to kill any of these because it simply runs away from them:
And in addition - it takes forever to kill a boss if he even survives it with this behaviour. Because he keeps trying to run away from the boss, he only gets a hit in once in a while after the boss attacked him.
So pretty much ANYTHING in the game that drops decent loot is a pain for Monks because it runs away.
I've seen this behaviour with both bundled CC's.
I have uploaded a video to youtube which I have requested developers to look at, but I don't think they have.
Either way, I'll put it in here aswell.
[video=youtube;2277QeKQ1oY]http://www.youtube.com/watch?v=2277QeKQ1oY[/video]
When there's only 1 mob left, it does the following:
- Go to mob
- Halfway there, decides not to go and turns around
- Remembers mob, turns around hits in the air without hitting the mob
- Runs away
- Mob hits me, turn around, hit it once, and run away again
- rince repeat until either the mob is dead or he got away from the mob.
This makes it almost impossible for a monk to kill any of these because it simply runs away from them:
- Champions
- Rare mob
- Unique mob
- Treasure goblin
And in addition - it takes forever to kill a boss if he even survives it with this behaviour. Because he keeps trying to run away from the boss, he only gets a hit in once in a while after the boss attacked him.
So pretty much ANYTHING in the game that drops decent loot is a pain for Monks because it runs away.
I've seen this behaviour with both bundled CC's.
I have uploaded a video to youtube which I have requested developers to look at, but I don't think they have.
Either way, I'll put it in here aswell.
[video=youtube;2277QeKQ1oY]http://www.youtube.com/watch?v=2277QeKQ1oY[/video]
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