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Monk Movement/Targetting is fucked up

Inrego

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Sorry for my french, but there's not been done a thing about it since release.

When there's only 1 mob left, it does the following:
  • Go to mob
  • Halfway there, decides not to go and turns around
  • Remembers mob, turns around hits in the air without hitting the mob
  • Runs away
  • Mob hits me, turn around, hit it once, and run away again
  • rince repeat until either the mob is dead or he got away from the mob.

This makes it almost impossible for a monk to kill any of these because it simply runs away from them:
  • Champions
  • Rare mob
  • Unique mob
  • Treasure goblin

And in addition - it takes forever to kill a boss if he even survives it with this behaviour. Because he keeps trying to run away from the boss, he only gets a hit in once in a while after the boss attacked him.

So pretty much ANYTHING in the game that drops decent loot is a pain for Monks because it runs away.
I've seen this behaviour with both bundled CC's.

I have uploaded a video to youtube which I have requested developers to look at, but I don't think they have.
Either way, I'll put it in here aswell.
[video=youtube;2277QeKQ1oY]http://www.youtube.com/watch?v=2277QeKQ1oY[/video]
 
Last edited:
Sorry for my french, but there's not been done a thing about it since release.

When there's only 1 mob left, it does the following:
  • Go to mob
  • Halfway there, decides not to go and turns around
  • Remembers mob, turns around hits in the air without hitting the mob
  • Runs away
  • Mob hits me, turn around, hit it once, and run away again
  • rince repeat until either the mob is dead or he got away from the mob.

This makes it almost impossible for a monk to kill any of these because it simply runs away from them:
  • Champions
  • Rare mob
  • Unique mob
  • Treasure goblin

And in addition - it takes forever to kill a boss if he even survives it with this behaviour. Because he keeps trying to run away from the boss, he only gets a hit in once in a while after the boss attacked him.

So pretty much ANYTHING in the game that drops decent loot is a pain for Monks because it runs away.
I've seen this behaviour with both bundled CC's.

plz don't forget that this isn't the same like honorbuddy, honorbuddy is an verry old bolt so thare hase been allot of update's
demonbuddy is brand new and thare isn't allot of update's
 
Same here already posted it in support forum. Using monk as well ...
 
I asked last night about the actions of the bot, heck mine will walk off from an elite and run to pick up gold or pop a chest. All the time getting his butt beat.
Tony said they are aware and working on a fix for mob first and loot second. It will be corrected give it a little time.

do you think it stands in too much crap, fire and posion when fighting too?
 
I asked last night about the actions of the bot, heck mine will walk off from an elite and run to pick up gold or pop a chest. All the time getting his butt beat.
Tony said they are aware and working on a fix for mob first and loot second. It will be corrected give it a little time.

do you think it stands in too much crap, fire and posion when fighting too?
But this exact problem isn't related to looting. It prioritizes moving to hotspot over killing a single mob. Or.. partly at least as it often changes its mind, turns around and then starts moving to hotspot again.
 
I noticed this my first night using the bot, use a mystic ally with wind rune, and echantress specced aoe, conviction aura with the dmg over time rune, and sweeping winds, makes the targeting problems non-existant on lower difficulties, wouldn't touch inferno with it though....
 
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