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amarelosmash

New Member
Joined
Apr 1, 2014
Messages
17
I´m trying to use cylcone strike to proc F + R, but i can´t

I changed this:

private static bool CanCastCycloneStrike(float cycloneStrikeRange, int cycloneStrikeSpirit)
{
return !IsCurrentlyAvoiding && CanCast(SNOPower.Monk_CycloneStrike) &&
(
TargetUtil.AnyElitesInRange(cycloneStrikeRange, 1) ||
TargetUtil.AnyMobsInRange(cycloneStrikeRange, Settings.Combat.Monk.MinCycloneTrashCount) ||
(CurrentTarget.RadiusDistance >= 15f && CurrentTarget.RadiusDistance <= cycloneStrikeRange) // pull the current target into attack range
) && TimeSincePowerUse(SNOPower.Monk_CycloneStrike) > 3000 &&

// Cyclone if more than 25% of monsters within cyclone range are at least 10f away
TargetUtil.IsPercentUnitsWithinBand(10f, cycloneStrikeRange, 0.25) &&

(Player.PrimaryResource >= (cycloneStrikeSpirit + EnergyReserve));
}

For this:
private static bool CanCastCycloneStrike(float cycloneStrikeRange, int cycloneStrikeSpirit)
{
return !IsCurrentlyAvoiding && CanCast(SNOPower.Monk_CycloneStrike) &&
(
TargetUtil.AnyElitesInRange(cycloneStrikeRange, 1) ||
TargetUtil.AnyMobsInRange(cycloneStrikeRange, 1)
) && TimeSincePowerUse(SNOPower.Monk_CycloneStrike) > 4500 &&

(Player.PrimaryResource >= (cycloneStrikeSpirit + EnergyReserve));

}

Didn´t work!

Any idea??
 
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