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[Monk] Exploding Palm

darkstrife

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Apr 25, 2014
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Does anyone know how to get monks to cast Exploding Palm - the flesh is weak on elite/boss mobs at 100% instead of around 50% hp? I tried moving the entire code higher up in monk.cs but no luck

// Exploding Palm
if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated &&
CombatBase.CanCast(SNOPower.Monk_ExplodingPalm, CombatBase.CanCastFlags.NoTimer) &&
!SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) &&
Player.PrimaryResource >= 40)
{
return new TrinityPower(SNOPower.Monk_ExplodingPalm, 14f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
}
 
Last edited:
im not coder but by just reading the code. if your spirit is > or = to 40 it will cast it even if mobs are 100%. moving the code higher up doesnt change anything
 
yea the problem is it seems to cast EP on elites/bosses at 50% and i can't figure how to change it
 
Also it would be very nice to check if there are 2 or more mobs in a (10?!) yards radius, determine which mobs have the higher health pool, cast EP on 2-3 of them, burn them so they explode and do massive damage on the Elite.
 
I edited mines but I didn't save it cause I dont want to stop mines... lol try it see if it works.. and backup your monk.cs just incase

Code:
            // Exploding Palm
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated &&
                CombatBase.CanCast(SNOPower.Monk_ExplodingPalm, CombatBase.CanCastFlags.NoTimer) &&
                (TargetUtil.EliteOrTrashInRange(10f) || TargetUtil.AnyMobsInRange(10f, 5)) &&
                !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) &&
                Player.PrimaryResource >= 40)
 
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