Hi!
Maybe this is the right place to ask. I want to change the logic of Battle Rage to check for if Ignore Pain with Ignorance is Bliss is active (if its not active, activate it) and player health is below x%. Then spam Battle Rage until any of those conditions are false.
This is a incredible good way to self heal up when you're low on HP! Heals me for ~100k when playing manually just for one use of Battle Rage!
Really believe this could make a good difference!
Original ability logic:
Any ideas?
Maybe this is the right place to ask. I want to change the logic of Battle Rage to check for if Ignore Pain with Ignorance is Bliss is active (if its not active, activate it) and player health is below x%. Then spam Battle Rage until any of those conditions are false.
This is a incredible good way to self heal up when you're low on HP! Heals me for ~100k when playing manually just for one use of Battle Rage!
Really believe this could make a good difference!
Original ability logic:
Code:
public static bool CanUseBattleRage
{
get
{
return !UseOOCBuff && !Player.IsIncapacitated && CanCast(SNOPower.Barbarian_BattleRage, CanCastFlags.NoTimer) &&
(
!GetHasBuff(SNOPower.Barbarian_BattleRage) || (Player.CurrentHealthPct <= V.F("Barbarian.FuryDumpRaekor.MinHealth") &&
((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin") && GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) ||
Settings.Combat.Barbarian.FuryDumpAlways && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin")))
) &&
Player.PrimaryResource >= V.F("Barbarian.BattleRage.MinFury");
}
}
Any ideas?






