What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Modification - Paladin Default CC - to ignore Mobs depending the Z Axis

silversurfer

New Member
Joined
Mar 12, 2010
Messages
69
Reaction score
2
hi everyone,

i hope that someone can help me implementing a method to ignore targets that are far below or above me on the z axis. i made a thread a few weeks ago and thedrunk and raphus gave me some really usefull code examples but i dont know how to implement them into the default Paladin CC.
i only see a pull method or combatchecks but i dont see where he checks the target which he moves to.
i hope someone can help me with this issue.

thanks and best regards,
surfer
 
Depending on the CC, HB is responsible for the movement.
 
i use the default paladin CC, perhaps it is possible to override the targeting with a plugin, would be great for instances which have mutiple level of architecture, like magisters terrace. i hope for someone who could help with that issue.
 
Back
Top