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Mobs going under world?

muchew

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May 29, 2011
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I know this isn't a ryftomate problem. Just wanted to see if others encounter this. I use to have a farming script and had the same problem, eventually a mob would fall under the world (but I would still have him targeted), and it freezes the script (or bot) up because you cant attack the mob.

Has anyone else encountered this issue? Do you think it is just certain areas of the game?
 
i have no solution for this, but i have encountered this aswell in droughtlands. happened 2 times in about 6 hours of botting.
 
It should not matter. The default routines measure the rate at which mob health is falling and if its a bugged mob, they move 25 meters away. That forces the mob to "surface" and then it gets killed.
 
This problem is "worldwide" The main problem is it takes a long time before the bot to act.
 
As a rogue I have absolutly no problem killing them from afar and aoe looting whatever they have on them after from another mob ;p
 
It should not matter. The default routines measure the rate at which mob health is falling and if its a bugged mob, they move 25 meters away. That forces the mob to "surface" and then it gets killed.

This is true sometimes. I've noticed the program will move my character away to pull the bugged mob up, BUT only some of the times. Maybe the code needs a little polishing. My character sat in the same spot, engaged in combat with a bugged mob, for over an hour.
 
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