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Mizzles Republic 10-50 grind pack!

mizzle

New Member
Joined
Oct 24, 2011
Messages
60
These Republic profiles are in general larger than the empire ones so hope this will make them better. The Tatooine profile is the first multi grind area profile i have made so i hope it works! :)
Unfortunately i don't have characters for all the profiles so i am depending on your feedback!

Feedback i need before turning it green:
When your character dies does it find its way back to the grind spot?
Does it get stuck?
Does it go in mob packs with elites?

Profiles:
Green=Done and tested
Yellow=Done but not tested
Red=Not yet started

10-17 Coruscant
17-20 Taris

20-24 Nar Shadaa
24-30 Tatooine
30-32 Alderaan
32-36 Balmorra
36-38 Quesh

32-50

Appreciate feedback!

To make my grind profiles run smoothly i recommend using the class profiles JoeBrewski have created! http://www.thebuddyforum.com/buddy-wing-forum/buddy-wing-classes/85891-fight-joes.html

10.12.2012-Updated with balmorra and quesh, coruscant and taris is teste only by myself as far as in know :)

Empire 10-50 can be found here: http://www.thebuddyforum.com/buddy-wing-forum/buddy-wing-profiles/86113-mizzles-empire-10-50-grind-pack.html
 

Attachments

Last edited:
Woot! Will test these suckers when I get off work, let us know what server your on for those donations ;D
Also... I'm curious what you use while grinding, the default routines, or WingIt? I seem to crash less on default, but WingIt performs better.... I'm always looking for a better way.
 
currently using tattoine 24-30 and it works great!
2hrs in snd the game froze but other then that your amazing!!
 
Have only used Wing It for Tatooine-works fine but after about 3-4 groups of mobs my toon just stands there. Is this behavior common for the bot at this stage? I instead tried the combat bot and it did fine however I had to manually move my toon in between groups of mobs. Going to try Default in hopes that it does a little better as far as movement.
 
Have only used Wing It for Tatooine-works fine but after about 3-4 groups of mobs my toon just stands there. Is this behavior common for the bot at this stage? I instead tried the combat bot and it did fine however I had to manually move my toon in between groups of mobs. Going to try Default in hopes that it does a little better as far as movement.

Please toss a log when this happens, so we can have a look at what the problem may be.

cheers,
chinajade
 
Was getting compile errors because I had 2 folders of WingIt. Working fine now. Will throw a log out next time. Appreciate the fast as hell reply.
 
Woot! Will test these suckers when I get off work, let us know what server your on for those donations ;D
Also... I'm curious what you use while grinding, the default routines, or WingIt? I seem to crash less on default, but WingIt performs better.... I'm always looking for a better way.

Aah knew it was something i had forgotten! updated now ;)
I usually use default combat if it works, seems BW is more stable on it
 
I'm still using the 24-30 grind area for republic but now ive encountered a problem.

The bot just mounts now and just flys to the location and stays mounted.

anyone know why

this is what the bot says:
View attachment file.txt
 
Last edited:
I'm still using the 24-30 grind area for republic but now ive encountered a problem.

The bot just mounts now and just flys to the location and stays mounted.

anyone know why

this is what the bot says:
View attachment 67647

You're having the exact same problem with DefaultCombat that Mizzle reported in this thread while using WingIt. From your log:

Object reference not set to an instance of an object.
at DefaultCombat.Routines.SageSeer.<SageSeerCombat>b__7(Object castWhen)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)

...<snippity-snip>...​

The BWcore is returning invalid NPC objects to the CCs--sometimes discretely, and sometimes on lists. This is no doubt due to some bad interaction with the SWtOR client--that thing is just a mess.

Sadly, I don't know how to tell you to work-around the problem at the moment. WingIt has done everything possible to not aggravate the problem--including checking that the object is 'valid' before using it--but obviously, that's not enough. My fear is there is no work-around, and we're at the mercy of an outright fix/work-around inside the BWcore.

cheers,
chinajade


P.S. - In the future, please attach the log, and not the output of BW's scrolly-window. We got lucky this time, and could see what was happening, but that's not usually the case.

 
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It's even doing the same problem with the default setting.

I deleted the wingit one and forced it to use the default but it still glitchs out and goes straight to mount.

It's crappy cuz i just bought the bot and it worked perfect from lvl 24-27 and now that i bought a mount, everything has gone to hell!!

You're having the exact same problem with DefaultCombat that Mizzle reported in this thread while using WingIt. From your log:

Object reference not set to an instance of an object.
at DefaultCombat.Routines.SageSeer.<SageSeerCombat>b__7(Object castWhen)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)

...<snippity-snip>...​

The BWcore is returning invalid NPC objects to the CCs--sometimes discretely, and sometimes on lists. This is no doubt due to some bad interaction with the SWtOR client--that thing is just a mess.

Sadly, I don't know how to tell you to work-around the problem at the moment. WingIt has done everything possible to not aggravate the problem--including checking that the object is 'valid' before using it--but obviously, that's not enough. My fear is there is no work-around, and we're at the mercy of an outright fix/work-around inside the BWcore.

cheers,
chinajade


P.S. - In the future, please attach the log, and not the output of BW's scrolly-window. We got lucky this time, and could see what was happening, but that's not usually the case.

 
anyone been banned for using any of these profiles?

paranoid think swtor might be monitoring those grind locations
Not yet I dont think, I grinded quite a bit before botting, and now I use these profiles extensively. No problems whatsoever
 
Awesome! I was just thinking about asking if you were still working on it =P
 
i am curious, whats the longest time anyone has ran there bot with any of these profiles?
 
Awesome! I was just thinking about asking if you were still working on it =P
Yeah been a heavy exam period for me :P but as soon as the bot gets updated to 1.6 i will finish the remaining profiles :)
 
Sorry for the lack of updates in this thread but,
the SSD drive in my comp has gone haywire so waiting on a new one from the store, hopefully i am able to write the rest before christmas :)
 
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