Coolmaster, please. While Otis's project experiences some difficulties... (btw if every developer puts twotsamount != 0 and it makes my bot do stupid sh!t, what should I do? try make lower value or set it 0?) I was running Default routine... and collected all the stuff. I only changed:
weaponOnlyAttackMobsUntilEnfacehp = 4; and added Heroic Strike pen from him.
Could you pls make weaponOnlyAttackMobsUntilEnfacehp = 4 more intelligent - dont waste last charge on face/non-important stuff if any playable card on board/ in hand for next turn has synergy with weapon ?
weaponOnlyAttackMobsUntilEnfacehp = 4; and added Heroic Strike pen from him.
Could you pls make weaponOnlyAttackMobsUntilEnfacehp = 4 more intelligent - dont waste last charge on face/non-important stuff if any playable card on board/ in hand for next turn has synergy with weapon ?
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