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Missplay pack Warrior, Shaman need to be fixed a lot.

Iso

Member
Joined
Sep 30, 2014
Messages
323
Coolmaster, please. While Otis's project experiences some difficulties... (btw if every developer puts twotsamount != 0 and it makes my bot do stupid sh!t, what should I do? try make lower value or set it 0?) I was running Default routine... and collected all the stuff. I only changed:
weaponOnlyAttackMobsUntilEnfacehp = 4; and added Heroic Strike pen from him.
Could you pls make weaponOnlyAttackMobsUntilEnfacehp = 4 more intelligent - dont waste last charge on face/non-important stuff if any playable card on board/ in hand for next turn has synergy with weapon ?
 

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Iso, thanks.
I see some errors in your logs and we will fix it as soon as possible.

Please note the following things
I only changed: weaponOnlyAttackMobsUntilEnfacehp = 4;
What exactly do you mean?

\Routines\DefaultRoutine\Silverfish\behavior\_settings - example.txt
enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon without penalty
// weaponOnlyAttackMobsUntilEnfacehp - If your opponent has more HP than enfacehp, then weapons are allowed only attack mobs
// 0 - don't attack face until enfacehp (except weapons with 1 Attack)
// 1 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(except weapons with 1 Attack)
// 2 - don't attack face until enfacehp (any weapon)
// 3 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(any weapon)
weaponOnlyAttackMobsUntilEnfacehp = 0;

About twotsamount:
The bot calculates the best option for the next turn and then if twotsamount>0 the bot tries to predict the changes that will happen later in the game. In some cases this is acceptable, in others - absolutely not acceptable. Even if the ordinary person given enough time to think about your life and about what is waiting for him in the distant future - it is also able to greatly change the behavior of the person (if the person is able to draw conclusions).
This option works the same way. Initially twotsamount=0. It is acceptable for the majority of cases. But if you want more - change it. Recite with small values, analyze the result. Try to increase the value, compare the results. If you are not satisfied with the result - so it is not suitable value for your deck - change it or set 0.
 
Last edited:
Iso, thanks.
I see some errors in your logs and we will fix it as soon as possible.

Please also check my Warlock killing himself with herop power and other missplays.
 

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