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mirror entity & duplicate

hellrider

New Member
Joined
Apr 2, 2015
Messages
70
Hi, it is possible to fix bot to use this cards? Bot don't play mirror entity and treats it like null
 
how the hell it is possible to have it in logs if bot don't have this cards in it's structure and can't point at them
 
i need a random log file of yours,i wanna check your Hb version and stuff
 
no problem, this log contain fights from warlock rush deck that don't have mage cards, but I have also my mage build that main cards in it are those two that bot don't play.
This deck have awesome win rate when I play it manually, so I really need those cards to be used by bot.
 
how the hell it is possible to have it in logs if bot don't have this cards in it's structure and can't point at them

We ask users to submit a log for two reasons:
1. To check general bot issues that we know about that most users don't.
2. To get the log file name that contains the data relevant for the issue the user is bringing up.

If you play a game or two with a deck that contains both of those cards, and can submit that log if those cards are in your hand and are not played ever, we'll ask you for a specific Silverfish log to which contains important info for the AI's reasoning for not playing a card. Some cards are not played on purpose at times a player think they should be due to certain settings or simulations that are thought of less than ideal.

If you submit the actual log from the time in question, we'll be able to track down the issue, and it can be resolved faster. Otherwise, it'll just have to go on the todo list as issues with relevant logs are given higher priority over things reported, but have no logs associated with. :) Hope this makes more sense why Tony asked you for logs now.
 
I noticed that I had about 2-3 cards on hand with mirror entity and bot had about 5 mana and end turn instead play mirror entity for 3 mana..

I will post here this logs..

btw. finally after update to 0.3.906.147 tracking minions and heroes is faster, that makes bot looks more like human play or am I wrong? because I set up hearthbuddy.exe on hight priority and hearthstone.exe on above normal

mage 25 30 0 False False 36
weapon: 0 0 unknown
ability: true CS2_034
fatigue: 19 0 21 0
OwnMinions:
oldmurkeye EX1_062 zp:1 e:72 A:2 H:4 mH:4 rdy:False natt:1 ex ptt chrg(1)
EnemyMinions:
archmage CS2_155 zp:1 e:42 A:4 H:7 mH:7 rdy:False ex ptt
losttallstrider GVG_071 zp:2 e:69 A:5 H:4 mH:4 rdy:True ex
Own Handcards:
pos 1 spidertank 3 entity 12 GVG_044 0
pos 2 duplicate 3 entity 14 FP1_018 0
pos 3 mirrorentity 3 entity 35 EX1_294 0
pos 4 pilotedshredder 4 entity 18 GVG_096 0
pos 5 sludgebelcher 5 entity 17 FP1_012 0
pos 6 manawyrm 1 entity 31 NEW1_012 0
Enemy cards: 3
ownDiedMinions:
enemyDiedMinions:
og: EX1_556,1;GVG_003,1;EX1_294,1;FP1_004,1;CS2_024,1;
eg: EX1_287,1;EX1_594,1;EX1_612,1;GVG_003,1;EX1_048,1;
recalc-check###########
noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
play id 14 pos 1

play: Duplikacja choice: 0


#######################################################################
start calculations, current time: 14:12:44 V114.00 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 4/7
emana 7
own secretsCount: 0
enemy secretsCount: 0 ;
player:
1 1 0 2
ownhero:
mage 24 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets:
enemyhero:
hunter 7 30 0 False False 4
weapon: 0 0 unknown
ability: true DS1h_292
fatigue: 19 0 20 0
OwnMinions:
mechwarper GVG_006 zp:1 e:45 A:2 H:3 mH:3 rdy:False natt:1 ex
mechanicalyeti GVG_078 zp:2 e:65 A:4 H:5 mH:5 rdy:False natt:0 ex ptt
shipscannon GVG_075 zp:3 e:73 A:2 H:3 mH:3 rdy:False natt:1 ex
EnemyMinions:
savannahhighmane EX1_534 zp:1 e:27 A:6 H:2 mH:5 rdy:True
Own Handcards:
pos 1 duplicate 3 entity 39 FP1_018 0
pos 2 mirrorentity 3 entity 41 EX1_294 0
pos 3 sludgebelcher 5 entity 47 FP1_012 0
Enemy cards: 3
ownDiedMinions:
enemyDiedMinions:
og: EX1_556,1;NEW1_012,1;GVG_096,1;CS2_024,1;GVG_003,1;GVG_004,1;
eg: NEW1_031,1;EX1_531,1;EX1_617,2;EX1_610,1;EX1_539,1;
recalc-check###########
noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
play id 41 pos 1

play: Lustrzany byt choice: 0

after this update it seems that bot play those cards, but their priority is at the end, what I noticed also, is that when playing mage bot choose first hand and take arcane intellect that I think is stupid, because we don't need that in early game. The same is with card Power Overwhelming bot choose it on starting hand. Bot choose minions > secrets. I need to change this option to play as priority secrets mirror entity and duplicate instead of another cards, this deck is made for that.. There is no sense to start this bot playing secret mage if priority of secrets are at the end, meaby you can give choice in bot settings for that priority of secrets > cards because for example this would be good for secret hunter and it will very improve bot and our capabilities with decks, that would be awesome. And if it will be possible also to start playing secrets from 3-4 round when we already have something on board

Very big problem is with combination Goblin blastmage and mech.. bot first played Goblin blastmage then put mech see here :

#######################################################################
#######################################################################
start calculations, current time: 14:19:38 V114.00 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 7/7
emana 7
own secretsCount: 1
enemy secretsCount: 0 ;
player:
0 0 0 2
ownhero:
mage 30 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets: EX1_294
enemyhero:
warrior 17 30 2 False False 4
weapon: 4 1 deathsbite
ability: true CS2_102
fatigue: 20 0 19 0
OwnMinions:
lightwell EX1_341 zp:1 e:74 A:0 H:5 mH:5 rdy:True natt:0
EnemyMinions:
Own Handcards:
pos 1 flamestrike 7 entity 45 CS2_032 0
pos 2 mirrorentity 3 entity 52 EX1_294 0
pos 3 reversingswitch 1 entity 72 PART_006 0
pos 4 spidertank 3 entity 50 GVG_044 0
pos 5 goblinblastmage 4 entity 57 GVG_004 0
Enemy cards: 6
ownDiedMinions:
enemyDiedMinions:
og: NEW1_012,1;GVG_078,1;GVG_096,1;GVG_006,1;GVG_003,1;
eg: FP1_021,1;FP1_024,1;CS2_108,1;EX1_400,1;EX1_391,1;
recalc-check###########
mana changed 7 -100 7 6 7 6
Leathal-check###########
ailoop
deep 0 len 4 dones 1
cut to len 4
ailoop
deep 1 len 4 dones 2
cut to len 3
ailoop
deep 2 len 3 dones 3
cut to len 3
-------------------------------------
value of best board 52
missing dmg to lethal 18
useability
on enemy: 4

calculated 0,1070053
no lethal, do something random######
ailoop
deep 0 len 6 dones 1
cut to len 6
ailoop
deep 1 len 16 dones 2
cut to len 13
ailoop
deep 2 len 16 dones 3
cut to len 10
ailoop
deep 3 len 4 dones 4
cut to len 4
-------------------------------------
value of best board 13
play id 57 pos 2

play id 50 pos 2

calculated 0,2630131
play id 57 pos 2

play: Goblin grzmotnik choice: 0
#######################################################################
#######################################################################
start calculations, current time: 14:19:44 V114.00 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 3/7
emana 7
own secretsCount: 1
enemy secretsCount: 0 ;
player:
1 1 0 2
ownhero:
mage 30 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets: EX1_294
enemyhero:
warrior 17 30 2 False False 4
weapon: 4 1 deathsbite
ability: true CS2_102
fatigue: 20 0 19 0
OwnMinions:
lightwell EX1_341 zp:1 e:74 A:0 H:5 mH:5 rdy:True natt:0
goblinblastmage GVG_004 zp:2 e:57 A:5 H:4 mH:4 rdy:False natt:0 ex ptt
EnemyMinions:
Own Handcards:
pos 1 flamestrike 7 entity 45 CS2_032 0
pos 2 mirrorentity 3 entity 52 EX1_294 0
pos 3 reversingswitch 1 entity 72 PART_006 0
pos 4 spidertank 3 entity 50 GVG_044 0
Enemy cards: 6
ownDiedMinions:
enemyDiedMinions:
og: NEW1_012,1;GVG_078,1;GVG_096,1;GVG_006,1;GVG_003,1;
eg: FP1_021,1;FP1_024,1;CS2_108,1;EX1_400,1;EX1_391,1;
recalc-check###########
noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
play id 50 pos 2

play: Pajęczy czołg choice: 0

It should play Goblin blastmage at the end to get power from it. Pajęczy czołg is spidertank in Polish. This situation was when I had no mechs on board, but have enought mana to play first mech then goblin. So I think it would be simple to fix this Goblin blastmage because regardless of the situation he should be played at the end
 
Last edited:
View attachment UILogg_2015-04-10_19-37-28 - avenge.txt
View attachment UILogg_2015-04-10_14-15-51 - bad goblin blastmage play .txt
View attachment UILogg_2015-04-10_14-08-06 - mirror entity.txt
View attachment UILogg_2015-04-10_13-52-20 - duplicate.txt

I also attach avenge bug. I played arena and I had to end using bot when I saw card Avenge on hand that wasn't played on first round by bot. I haven't any spell or minion for 1 mana, so bot should play avenge especially when I was playing against paladin who can't steal secrets.
 
and this goblin blast mage fixed already? Issue posted 13 days ago.. and someone else before me also reported this problem link but he reported this issue 3 months ago!! Where are your developers? in retirement?
 
Last edited:
and this goblin blast mage fixed already? Issue posted 13 days ago.. and someone else before me also reported this problem link but he reported this issue 3 months ago!! Where are your developers? in retirement?

I feel like you are being insanely rude, and impatient. The fixes are most likely to be introduced when there is a batch of updates not each time some tiny little bug is fixed. Developers here work hard enough as it is, and the more you harp on them the less likely they are to take anything you ever say into consideration.
 
and this goblin blast mage fixed already? Issue posted 13 days ago.. and someone else before me also reported this problem link but he reported this issue 3 months ago!! Where are your developers? in retirement?
I feel like you are being insanely rude, and impatient. The fixes are most likely to be introduced when there is a batch of updates not each time some tiny little bug is fixed. Developers here work hard enough as it is, and the more you harp on them the less likely they are to take anything you ever say into consideration.

His reaction is based on the education he received. everyone have different approaches of the kid's education. Don't blame him for that.

pushedx if working on many things for the Buddy team, as every of their devs, it takes time to identify issues and fix them, trust me. As cfalls said, no point updating for a single card, and i'm prettu sure there's higher priority fixes that needs to be indexed before actually pushing a single card fix.
So wait, and if you're not happy with the product deal with Tony he makes wishes come true ! :D.

No but really, wait.
 
I'm 22 yr old I'm well educated, some time ago I started learning C++ but I gave up with this..
I know how much time it takes to fix this kind of small error, it takes for programmist up to few hours.
If you think 3 months is not enought to fix it, then it is something wrong with you.
 
Last edited:
I'm 22 yr old I'm well educated, some time ago I started learning C++ but I gave up with this..
I know how much time it takes to fix this kind of small error, it takes for programmist up to few hours.
If you think 3 months is not enought to fix it, then it is something wrong with you.

if you think you can fix it faster you can proceed,you can even make your own bot :)
as for the bug it will be fixed
 
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