After several days of doing bounties with db, I found there's a bug during act2 bounty,'Clear the Mysterious Cave'.
I'm not sure you guys have same problem but I hope this would be helpful for someone.
What actually happens is ClearAreaForNSecondsCoroutine is on 'Clearing' and 'MovingBack' state infinitely for some reason, in front of the portal.
And also npc to interact is blacklisted for some reason.
After you somehow go into cave1, ClearAreaForNSecondsCoroutine is completed and whole routine freezes.
So what I did is
1. Commented out the call of 'ClearAreaForNSecondsCoroutine' in BountyDataFactory.cs
2. Removed (int)SNOActor.A2_UniqueVendor_Event_MapVendor from NPC blacklist of GameData.cs
Just replace the source file with uploaded file.
"Your DB path"\Plugins\Trinity\Components\Adventurer\Game\Quests\BountyDataFactory.cs
"Your DB path"\Plugins\Trinity\Framework\Reference\GameData.cs
I'm not 100% sure it works perfect, but if you are having problem with act2 bounty, pls try it and leave a comment.
I'm not sure you guys have same problem but I hope this would be helpful for someone.
What actually happens is ClearAreaForNSecondsCoroutine is on 'Clearing' and 'MovingBack' state infinitely for some reason, in front of the portal.
And also npc to interact is blacklisted for some reason.
After you somehow go into cave1, ClearAreaForNSecondsCoroutine is completed and whole routine freezes.
So what I did is
1. Commented out the call of 'ClearAreaForNSecondsCoroutine' in BountyDataFactory.cs
2. Removed (int)SNOActor.A2_UniqueVendor_Event_MapVendor from NPC blacklist of GameData.cs
Just replace the source file with uploaded file.
"Your DB path"\Plugins\Trinity\Components\Adventurer\Game\Quests\BountyDataFactory.cs
"Your DB path"\Plugins\Trinity\Framework\Reference\GameData.cs
I'm not 100% sure it works perfect, but if you are having problem with act2 bounty, pls try it and leave a comment.






