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Mesh Viewer

ltabdiel

New Member
Joined
Jan 15, 2010
Messages
156
I was curious about the way that the meshes are written. Is it written in a format that is similar to any other programs, or open source in any way? The reason I wonder, is because I want to find/make a mesh viewer/editor for better mesh creation and reliability.
 
soon we will have a new nav system
and you will not in need for a tool like this
mesh recording will be past
 
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I love you Tony!

Any chance you could make a sticky that lists the new features in the new version of HB?
 
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Dude.. ppather FINALLY !! WOOT... But something better than ppather because no gay task files.!!!
 
The one MAJOR difference between this and Pather is that Pather had to learn where it could walk by mapping as it went. This already has the extracked map directly from WoW, it does not need to learn anything.
 
I'm almost posiitive PPATHER has the world mapped out completely from the maps... It's not like meshes.... Thr real question is...can it take fligth paths and trams automatically in finding its shortest route???
 
When I thought it was already perfect you keep surprising me. Keep up the good work and those news :)
 
The one MAJOR difference between this and Pather is that Pather had to learn where it could walk by mapping as it went. This already has the extracked map directly from WoW, it does not need to learn anything.

Tsk tsk, some of this was still secret ;o
 
Idealy if there using navmesh, correct me if im wrong but it basicly loads up the full map or location including trees, hills etc etc so idealy giving the perfect environment, obviously HB has to put some restrictions in place such as hill angles, and things to avoid, really excited this was the next step for most bots altho getting the navmesh to a decent size has been a problem for most coders being the excess of 1gb in size just for the navmesh. really looking forward to this to be honest.
 
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