Hey guys,
I wondered this for quite a time now and wanted to know if I'm correct with my assumptions.
So the navigation system within HB works like this right: Click ?
= The profile gives the bot a coordinate to go to (Hotspot)-Bot uses mesh and finds out the fastest way to get to that coordinate.
And I must say this works really well.
There is one big problem though, let me give you an example:
I was recently questing with kickz profile, when I noticed that my bot ran a route, that 5 other (I kid you not!) players were following 100% accurately.
So a normal player wouldn't assume anything of that, but each of the HB users could've reported all of the other 5 bots and that could lead to a quick ban.
I would say 70% of the reports you get are actually from other bot users.
How hard would it be to just let the bot run about 1-15 yards seperated from the ideal route (ofc randomized).
Then every bot would look like a human, not following the exact same route and that would cause way less reports.
I remember Pirox hat an option like that and it worked really well (Yeah different navigation system, I know).
tl;dr
Can you develop the bot to not follow the ideal mesh-route, but randomize it a bit?
Kjn
I wondered this for quite a time now and wanted to know if I'm correct with my assumptions.
So the navigation system within HB works like this right: Click ?
= The profile gives the bot a coordinate to go to (Hotspot)-Bot uses mesh and finds out the fastest way to get to that coordinate.
And I must say this works really well.
There is one big problem though, let me give you an example:
I was recently questing with kickz profile, when I noticed that my bot ran a route, that 5 other (I kid you not!) players were following 100% accurately.
So a normal player wouldn't assume anything of that, but each of the HB users could've reported all of the other 5 bots and that could lead to a quick ban.
I would say 70% of the reports you get are actually from other bot users.
How hard would it be to just let the bot run about 1-15 yards seperated from the ideal route (ofc randomized).
Then every bot would look like a human, not following the exact same route and that would cause way less reports.
I remember Pirox hat an option like that and it worked really well (Yeah different navigation system, I know).
tl;dr
Can you develop the bot to not follow the ideal mesh-route, but randomize it a bit?
Kjn