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Mesh Server Down?

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why am i getting this error? is it mesh server down?

UNHANDLED TASK EXCEPTION
System.AggregateException: A Task's exception(s) were not observed either by Waiting on the Task or accessing its Exception property. As a result, the unobserved exception was rethrown by the finalizer thread. ---> System.Exception: Could not connect to navigation server. Has your network gone down, or is the client banned?
at Buddy.Wildstar.BotCommon.Navigator..()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Exception: Could not connect to navigation server. Has your network gone down, or is the client banned?
at Buddy.Wildstar.BotCommon.Navigator..()<---

Inner Exception: System.Exception: Could not connect to navigation server. Has your network gone down, or is the client banned?
at Buddy.Wildstar.BotCommon.Navigator..()
Exception while ticking callback Buddy.Wildstar.Game.LuaEventCallback in lua events.Buddy.Wildstar.Game.LuaException: [string "?"]:6: attempt to index a nil value
at Buddy.Wildstar.Game.GameLua.GetReturnValues(String lua)
at Buddy.Wildstar.Game.GameLua.GetReturnValue[T](String lua, Int32 index)
at Buddy.Wildstar.Plugins.ProfileHelper.Events.Dialog_ShowState(String eventname, LuaEventArgument[] args)
at Buddy.Wildstar.Game.GameLuaEvents.Pulse()

Exception while ticking callback Buddy.Wildstar.Game.LuaEventCallback in lua events.Buddy.Wildstar.Game.LuaException: [string "?"]:6: attempt to index a nil value
at Buddy.Wildstar.Game.GameLua.GetReturnValues(String lua)
at Buddy.Wildstar.Game.GameLua.GetReturnValue[T](String lua, Int32 index)
at Buddy.Wildstar.Plugins.ProfileHelper.Events.Dialog_ShowState(String eventname, LuaEventArgument[] args)
at Buddy.Wildstar.Game.GameLuaEvents.Pulse()

Exception while ticking callback Buddy.Wildstar.Game.LuaEventCallback in lua events.Buddy.Wildstar.Game.LuaException: [string "?"]:6: attempt to index a nil value
at Buddy.Wildstar.Game.GameLua.GetReturnValues(String lua)
at Buddy.Wildstar.Game.GameLua.GetReturnValue[T](String lua, Int32 index)
at Buddy.Wildstar.Plugins.ProfileHelper.Events.Dialog_ShowState(String eventname, LuaEventArgument[] args)
at Buddy.Wildstar.Game.GameLuaEvents.Pulse()

Cannot generate paths before the map is initialized
 
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