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Mesh lift problem

in2fun

New Member
Joined
Sep 23, 2010
Messages
871
The lifts at Sundary Imperial Outpost on Balmorra, Empire side, need to be meshed or something. While questing when ever need to go on top or bottom, the bot runs all the way around. Is not using the lift there.

X="80.65634" Y="12.80449" Z="150.235"
 
The lifts at Sundary Imperial Outpost on Balmorra, Empire side, need to be meshed or something. While questing when ever need to go on top or bottom, the bot runs all the way around. Is not using the lift there.

X="80.65634" Y="12.80449" Z="150.235"

I need bottom auto pickup point and the top stand-at point and Planet ID

I believe Aevitas did these already, but i'll put in another ticket
 
Balmorra - Empire
Area: 40000000E21DD4EC
Area Name: bal_main

Bottom of lift
Code:
<Hotspot Name="My Location" X="80.71026" Y="10.07724" Z="149.8459" />
Top of lift
Code:
<Hotspot Name="My Location" X="80.71003" Y="12.77724" Z="149.9224" />
Next to top of lift
Code:
<Hotspot Name="My Location" X="80.71319" Y="12.80952" Z="150.3403" />
 
Balmorra - Empire
Area: 40000000E21DD4EC
Area Name: bal_main

Bottom of lift
Code:
<Hotspot Name="My Location" X="80.71026" Y="10.07724" Z="149.8459" />
Top of lift
Code:
<Hotspot Name="My Location" X="80.71003" Y="12.77724" Z="149.9224" />
Next to top of lift
Code:
<Hotspot Name="My Location" X="80.71319" Y="12.80952" Z="150.3403" />

next time ... use the non-xml version of my location
<123, 123, 123> as this is needed for the vectors (I can copy / paste, not a big deal atm)

AddJumpLink(0x40000000E21DD4EC, new Vector3(80.71026f, 10.07724f, 149.8459f), new Vector3(80.71319f, 12.80952f, 150.3403f),
Direction.Bidirectional, AreaType.Elevator, AbilityFlags.Run);
 
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