Ripperpt New Member Joined Jan 12, 2011 Messages 574 Reaction score 4 Jun 9, 2011 #1 I noticed, ryftomate have a mesh editor build in, are the devs thinking implement the same system in HB? just asking because these feature will be great IMO. Tks
I noticed, ryftomate have a mesh editor build in, are the devs thinking implement the same system in HB? just asking because these feature will be great IMO. Tks
Tony "The Bee" Joined Jan 15, 2010 Messages 128,830 Reaction score 571 Jun 9, 2011 #2 its not the same logic we cant have a mesh editor on Hb Ryftomate uses the old Hb1 nav logic
Ripperpt New Member Joined Jan 12, 2011 Messages 574 Reaction score 4 Jun 9, 2011 #3 ohhh, i see, kk tony, tks, for response
K Kickazz006 Well-Known Member Joined Jan 15, 2010 Messages 20,566 Reaction score 302 Jun 9, 2011 #4 ya - it's a curse and blessing the mesh you have to make yourself - and then *everyone* follows it that uses your profile on the up side, if there's an issue... you can easily fix it
ya - it's a curse and blessing the mesh you have to make yourself - and then *everyone* follows it that uses your profile on the up side, if there's an issue... you can easily fix it
Ripperpt New Member Joined Jan 12, 2011 Messages 574 Reaction score 4 Jun 9, 2011 #5 yes, its more just for the easy fix, or the possibility to add the game objects. like mail boxes, benchs.
yes, its more just for the easy fix, or the possibility to add the game objects. like mail boxes, benchs.