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Memory Read Error blues

Deathdisguise

Community Developer
Joined
Mar 7, 2015
Messages
678
The bane of my existence is the below photograph. Day 3 of troubleshooting and attempting to isolate to see if it's somewhere in my code. But this error occurs after my BotBase finishes a run and zones out, and only sometimes, and occurs even when WildBuddy has been closed. :rolleyes:

sad.png


PS: This is more of a rant than anything right now.
 
Update:

GameManager.InputManager.ClickToMoveOnActor(actor) <--- causes the game to shit the above bricks.

GameManager.ClickToMove(actor.Position) <--- works without issue though! ;)
 
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