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Memory read error 2/10/15

anonbuddy1

Member
Joined
Feb 20, 2013
Messages
57
I'm assuming this is because there was a new patch, but wanted to call it out as it just started today.

 
You need to attach a log from the bot from when that happened. I can't do anything with that error as it is.
 
Hopefully this is more help. It isn't much to go on. As soon as I launch Wildbuddy, the Wildstar.exe program crashes. Yesterday I was working with it pretty well enough to test combat routines on Warrior and Stalker.

View attachment Wildbuddy 4628 2015-02-11-03.11.20.zip


Below is what the Wildbuddy screen itself shows me:

Wildbuddy 0.1.476.202 starting...
CPU Architecture: x64
Process Architecture: x64
OS: Windows 8.1 x64
OS Version: Microsoft Windows NT 6.2.9200.0
.NET Runtime Version: 4.0.30319.34209
System Memory: 15.94 GB Available
CPU Cores: 8
Application Uri: D:\Downloads\Wildbuddy 0.1.475.201
Logging in...
T: 5247278229250903786 H: 3957268204
Attached to game: [6992] WildStar64 (Hash: 8B20319E)
Local Player is a level 4 Human Warrior Scientist
Location: X:4125.872 Y:-701.2628 Z:-5853.593 (Area: 3448) on Eastern
Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
Exception during selection of Default Combat Routine (version 1.0) by Bossland GmbH
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout)
at GreyMagic.Executor.Execute(Byte[] bytes)
at GreyMagic.CachedCall.CallInjected64[T](IntPtr address, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected64[T](IntPtr address, Object[] args)
at Buddy.Wildstar.Game.GameLua.​‬
****​‪
​​****‫‫*‎*‏
*‪**(IntPtr , String , String )
at Buddy.Wildstar.Game.GameLua.GetReturnValues(String lua)
at Buddy.DefaultRoutine.DefaultRoutine.OnSelected() in d:\Downloads\Wildbuddy 0.1.475.201\Routines\Default Routine\DefaultRoutine.cs:line 65
at Buddy.Wildstar.Engine.GameEngine.set_CurrentRoutine(ICombatRoutine value)
Selected Default Combat Routine version 1.0 as the current combat routine!
 
Do you have any screen recording software running by chance?

This seems odd to me that it would fail somewhere along the lines of a Lua call.
 
Sorry about this! I found the problem.

When I first started working on Wildbuddy, I made sure to make the "updating" process as simple as possible. Currently, I run 2 scripts on the disassembled game, and then let the bot "update itself" afterwards. This overwrites some files that include structures, addrs, offsets, and other information. This lets me update Wildbuddy usually within about 20 minutes of getting the patch myself. One of the "new" files from the last patch apparently didn't make it on the SVN repository when I did the last build of the bot (my SVN client must not have shown a change). I just saw it now, and am pushing a new build which should fix the crashes related to Lua.
 
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