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Maybe use a profiler?


Have you found what's causing the trinity cache to lag so often?

Code:
[Trinity][Performance] Execution of RefreshDiaObject.MainObjectType took 15089.86ms.
[Trinity][Performance] Execution of RefreshLoS.3 took 10213.60ms.
[Trinity][Performance] Execution of RefreshDiaObject.LoS took 10214.04ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 27054.59ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 27056.45ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 27057.28ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 27057.82ms.
[Trinity][Performance] Execution of TargetCheck took 27059.40ms.
 
Last edited:
i almost never see slowdowns on the trinity stuff but my D3 client hangs for about a second every time either navigator clears or path generated not sure which

Code:
Navigator.Clear
Generating path to Dungeon Node 1359, 734, 0, Dir=S - <1358.75, 733.75, 0>
Successfully generated path from {X=204,Y=239} to {X=197,Y=255} in 00:00:00.0027700 with 22(7) hops
Client path generated.
Generated path to <1358.75, 733.75, 0> (Dungeon Node 1359, 734, 0, Dir=S) with 7 hops.
Navigator.Clear
Generating path to Name=x1_BogCave_Breakable_Stalagmites_G Dist=25 IsElite=False LoS=False HP=-1.00 Dir=S - <1343.272, 749.6358, 0>
Successfully generated path from {X=203,Y=239} to {X=203,Y=245} in 00:00:00.0003293 with 7(4) hops
Client path generated.
Generated path to <1343.272, 749.6358, 0> (Name=x1_BogCave_Breakable_Stalagmites_G Dist=25 IsElite=False LoS=False HP=-1.00 Dir=S) with 4 hops.
 
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