Has any one else run into the problem after the Trinity update where their DH will either stand in Molten, Arcane beams, Frozen Pulse, etc. and just die regardless of distance settings?
I feel like I lost all control over the positioning and movement of my DH with this latest patch and my toon now does such amazing things as "running in a circle with the beam from the arcane beam" and the ever popular "run back and forth wildly as if pacing frantically while not attack mobs and dying".
I've set everything to have a minimum distance of either 20 or 30 except bees, those are 10 and nothing seems to fix this. I did at one point slide everything to 30 and my character couldn't clear grifts it was easily clearing prior because of how far back it stood and attacked.
If any one else has experienced this and has a fix, please let me know. It's extremely frustrating and I don't want to have to "dumb down" my grift # just so the bot can clear it with ridiculous combat settings to cater to what could be a larger issue.
I feel like I lost all control over the positioning and movement of my DH with this latest patch and my toon now does such amazing things as "running in a circle with the beam from the arcane beam" and the ever popular "run back and forth wildly as if pacing frantically while not attack mobs and dying".
I've set everything to have a minimum distance of either 20 or 30 except bees, those are 10 and nothing seems to fix this. I did at one point slide everything to 30 and my character couldn't clear grifts it was easily clearing prior because of how far back it stood and attacked.
If any one else has experienced this and has a fix, please let me know. It's extremely frustrating and I don't want to have to "dumb down" my grift # just so the bot can clear it with ridiculous combat settings to cater to what could be a larger issue.






