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Masters Plugin ?

nicknero

New Member
Joined
Aug 15, 2015
Messages
9
Is there a working one and if not I feel like this would be a awesome addition to the bot.
 
No there's no Masters Plugin :(
There is however an alerter for masters!
Not sure if it's updated tho =)
 
What do you mean?

Well.. It is a little early to say this probably but I promise the community a masters plugin. I will go on holiday and will start when I get back. It will probably only do the simple ones.. Don't expect anything before the 10th month tho.. :)
 
It's OK, dude. There is no need to make one more empty promise in life.

What do you mean?

Well.. It is a little early to say this probably but I promise the community a masters plugin. I will go on holiday and will start when I get back. It will probably only do the simple ones.. Don't expect anything before the 10th month tho.. :)
 
How about a simple "Bot" that opens new instances untile a master (or desired master) is found?
 
How about a simple "Bot" that opens new instances untile a master (or desired master) is found?
unless it checks load lag / frame rate changes which still apply I don't think the current logic of bots know until its in a detectable range. Which from what I've noticed is 4-5 steps out of normal visual range, of the green text and marker on
 
Well, from what I can see on the nav mesh it detects a lot of objects - also exits to next zone etc.

also there's still the HUD that displays when a master is in the zone. So that info is transmitted upon entering the zone. Not sure how to access that info through EB though.
 
it's some AHK script that also make nice sounds when good stuff drops etc...
 
Oh interesting. I didn't know this. If side zones loads into memory when you create the instance than yeah it might be possible. But it is probably not okay for ExileBuddy to do it because EB has some weird policies I don't get about this kind of stuff :)

But I believe something can be done using both the AHK and a proper coded plugin.. I'll have to check that to be sure..
 
Well, from what I can see on the nav mesh it detects a lot of objects - also exits to next zone etc.

also there's still the HUD that displays when a master is in the zone. So that info is transmitted upon entering the zone. Not sure how to access that info through EB though.


well the masters one is the reason i say it doesnt detect till in range. The alerter tells you literally 4-5 steps before you are in range of green text
 
the ahk tool tells you as soon as you enter the zone, if:

- there is a master (and which one)
- there is a unique
- there is one or more strongboxes
- there is a ghost torementer thingy
- there is a corrupted area
 
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