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mastahg can you take a look at this for enmity?

There's a plugin which reads memory for the enmity value and display it to us.

https://github.com/RainbowMage/OverlayPlugin

Hope this can help you get it in rb!
Really need enmity to create a good tank combat rotuine.

That is the overlay which displays DPS, HPS, etc etc - no enmity.
The enmity plugin is actually here: https://github.com/xtuaok/ACT_EnmityPlugin, but, I do agree would love to see it and have passed around little earbugs to other developers to take a look at it. ;)
 
I've looked at adding threat values before but the issue is that the client only has threat information for the current target and that information is delayed after switching targets. Last time I looked there was no good way to tell if the threat information currently available in client was for the current target or if the data was stale. Rather then provide an api that can provide incorrect information I have decided to not implement it.
 
I've looked at adding threat values before but the issue is that the client only has threat information for the current target and that information is delayed after switching targets. Last time I looked there was no good way to tell if the threat information currently available in client was for the current target or if the data was stale. Rather then provide an api that can provide incorrect information I have decided to not implement it.

The only time a CR would ever truly care about threat values is in a Single Target situation, more specifically, in a dungeon/raid situation where you are fighting a boss. If there are multiple targets, you are just going to do your AOE rotation anyways, so there's no need for threat values for it. If you were to implement an API for Threat, it would make creating a good Tanking CR that can automate the Stance Dancing required to be really good nowadays a WHOLE lot easier.
 
I've looked at adding threat values before but the issue is that the client only has threat information for the current target and that information is delayed after switching targets. Last time I looked there was no good way to tell if the threat information currently available in client was for the current target or if the data was stale. Rather then provide an api that can provide incorrect information I have decided to not implement it.

When you switch target the UI disappear for a while(the lag duration) then re display it. Is it possible to clear the value then?
Like Wheredidigo said, it's very important for a tank CR to have it. Right now I'm manually having the player press shift to do all of this.

And what about the threat list? You can get that for all enemy. It provides a bit of information (for AOE purposes). I'm talking about the thing that goes from Red > Orange > Yellow > Green.

The enmity list helps with Single Target. So we know when to use the enmity rotation.
The threat list helps with Multiple Target. This is where we want to use flash/unleash.
 
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