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(Mapbot) Running shaped maps

Infinite Monkeys

Community Developer
Joined
Jul 7, 2012
Messages
224
Is it possible to get the bot to run shaped maps? Currently it seems to ignore them, or at least prioritise lower-tier unshaped maps.

e: Never mind I'm dumb, had priorities set and didn't realise.
e2: Got rid of priorities and it's still not running the shaped map...
 
Last edited:
Same here, it looks like bot can't get a tier of shaped map. Neither AiF working with picking it up.
Bot thinks that shaped T1 remains T1 instead of T6 and using all settings relate to T1 maps.
Same with AiF - if you want bot to pick up Shaped Desert Map for example - you should use tem.FullName == "Desert Map" instead of "Shaped Desert Map"
 
Same here, it looks like bot can't get a tier of shaped map. Neither AiF working with picking it up.
Bot thinks that shaped T1 remains T1 instead of T6 and using all settings relate to T1 maps.
Same with AiF - if you want bot to pick up Shaped Desert Map for example - you should use tem.FullName == "Desert Map" instead of "Shaped Desert Map"
could you share your AIF jason?
 
According to Neversink, his filter originally had the same problem in 3.1 because GGG changed how shaped maps are handled within the game. Needs looking into by EB.
 
The next update will fix the API issue with Shaped maps no longer being named Shaped maps!
The issue with MapBot is not fixed. Maybe the name is correct now, but I think they changed Shaped maps to be internally stored as the original unshaped tier, not the new shaped tier. This means that mapbot will run a T9 map before a T8 shaped map (T13), for example (accounting for priorities, max tier, ignored maps, etc)
 
The issue with MapBot is not fixed. Maybe the name is correct now, but I think they changed Shaped maps to be internally stored as the original unshaped tier, not the new shaped tier. This means that mapbot will run a T9 map before a T8 shaped map (T13), for example (accounting for priorities, max tier, ignored maps, etc)

Yes, this was also the case, so today's update included a fix as well as the next content update!
 
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