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Map Bot- Feedback

Xerago

New Member
Joined
Jan 4, 2016
Messages
9
Mapbot Post is closed and there is no list of Bugs u know allrdy.
So i wanted to give some feedback/bugs and maybe some others can also help a little bit.

-In the Springs Map the Bot never enters the bossroom.
-In Ivory Tempel Map the bot get stuck after killing the boss and leave the bossroom to search for monster, reason is i think that there is a 2. room full of monsters(behind a loadscreen)
-Sometimes the bot run over the hole map to explore the last % or so, thats ok if the mobcount is high, but its the same thing if its below the mobcount in mapbot.

So i hope this helps, if not u can delete this.
 
1. Will be fixed in next version. Thanks for the report.
2. Please provide a full log.
3. If monster remaining is below threshold that you set in settings and bot does not leave a map it means boss is not killed. Enable strict monster remaining if you do not care about map bosses.
 
1. Will be fixed in next version. Thanks for the report.
2. Please provide a full log.
3. If monster remaining is below threshold that you set in settings and bot does not leave a map it means boss is not killed. Enable strict monster remaining if you do not care about map bosses.

hello and thanks for your awesome work.

can you make a "no death" feature?
if the char runs out of flasks and it's close to death, to open a portal, go to town and come back

it would be great
 
hello and thanks for your awesome work.

can you make a "no death" feature?
if the char runs out of flasks and it's close to death, to open a portal, go to town and come back

it would be great

There is a built in chicken feature. If you get below X health it will log off. Also I believe in the flask plug in you can set it to TP to town and refill. I do not use this setting, however I do use chicken and it works mostly.
 
Issue with stashing, if some space gets available in previous tab, running out of alcs and than looting some - won`t be used for rolling, alterations for map reroll, will skip some bosses, have seen skip jungle valley and issues in that arena map. Havn`t used mapbot almost at all but i`m sure there`s plenty more
 
1. Will be fixed in next version. Thanks for the report.
2. Please provide a full log.
3. If monster remaining is below threshold that you set in settings and bot does not leave a map it means boss is not killed. Enable strict monster remaining if you do not care about map bosses.

also sometimes bot stops upgrading or using alc/chisel/fragment etc somehow,idk whats causing this but it does that
 
We would love to see statistics like in mapbuddy.

In-Map-Time/Vendor-Hideout-Time
Time per map, sortable by name, time, affixes etc
 
We would love to see statistics like in mapbuddy.

In-Map-Time/Vendor-Hideout-Time
Time per map, sortable by name, time, affixes etc

Mapbot+Extension still only caches upgrade currency once per session.
As soon we run out of fragments, chisels, alcs, scours, augs, whatevers it doesnt recognize new dropped ones and will never use them.
Not cool for longer botting sessions.

Please, consider adding this.
 
Mapbot+Extension still only caches upgrade currency once per session.
As soon we run out of fragments, chisels, alcs, scours, augs, whatevers it doesnt recognize new dropped ones and will never use them.
Not cool for longer botting sessions.

Please, consider adding this.
or just let the aif do it, since it does that anyway :/
 
Not sure if this belong here but okay

Figured out one of my questions after searching, however when it comes to breaches in maps is there a way to set it so it actually activates them? As of now, it seems like the bot does not recognize them.

Thanks
 
Last edited:
I'm assuming this isn't apart of the MapBot itself but more of the Extension or loot filter. But when its done running the back and before it starting to stash things it searches all 60+ stash tabs before it does anything. Is it possible to disable this feature? Also when it comes to breaches it seems that the bot doesn't recognize them and I've searched for add-ons and looked at a lot of the previous posts to find nothing to fix this issue. Thanks.

comlib
 
Figured out one of my questions after searching, however when it comes to breaches in maps is there a way to set it so it actually activates them? As of now, it seems like the bot does not recognize them.

Thanks

Enable the "Breaches" plugin.....
 
How can i make the bot ignore normal mobs and just try to kill magic and rare? Adding string
if (m.Rarity == Rarity.Normal) return false;
doesn't work with map bot, but perfect work with old grind. With map bots character just stop around white mobs and waiting when they die. Logs writes
[TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it
 
How can i make the bot ignore normal mobs and just try to kill magic and rare? Adding string

doesn't work with map bot, but perfect work with old grind. With map bots character just stop around white mobs and waiting when they die. Logs writes

Yes because trackmobtask don't use CR target to evaluate, not sure if this is possible tho
 
Please fix it so that it can use Quad Tabs. Very annoying to have a quad tab full of maps and fragments just for the bot to tell me I don't have any.
 
Whole addon works perfectly so far except it stucks out of Marshes but I think it's because it's so non linear that it wanders a lot and doesn't encounter mobs. THe bot definitaely eliminated 5 or 6 things I had learned to live with in maprunner. Reliably doing yellow maps now is a major improvement for me.
 
The bot will stop by the stash and flipping up maps from Stash to inventory if there's no more argumentation orb . Have this issue been address yet ? Thanks
 
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