What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Making Dll's

iconz

Member
Joined
Jan 15, 2010
Messages
181
Reaction score
0
why do all the pluggins make there own dll's in a temp folder and if you restart make another one... really slowing things down and confusing the bot... recompile them and you get long strings of text saying its in 2 spots and then you have to close down hb and clear your user>mydocuments>appdata>temp folder with dll's these plugins use... why cant someone make a new dll for all items and fuctions and use like the api or lua?

wouldnt a new dll, that plugin makers use be easier and cleaner with the bot then compiling a new dll..

or have the plugins have a default dll with there plugin... like etrain.cs etrain.dll then if it conflicts they can have it debug line x in etrain.dll wont debug or mistyped...

just a thought just deleted 10,000 files in my temp and hb was currently using 67 files on my system i couldnt remove on one hb running....
 
HB compiles everything to a dll everytime you start it then runs from that dll in your temp folder. imo it maybe to add security? not 100% sure, just my thoughts on it. and 67 would sugest maybe you've ran HB 67 times since you last cleaned your temp folders? :D
 
if that's the case why does etrain disappear on recompile if its reloading/remaking that same dll... as its a known bug? and i wouldn't have a reason to look in my temp folders as it used and removed not used and kept...and reused so why would it keep using old files it made since i started and done multiple accounts? ... also it was actively linked... like try and go in task manager and delete svhost youll get a similar warning to what i got on delete all files in that folder... and why dont they have a code in hb to remove the files after it exits like /make abcde.dll exit client /delete abcde.dll close honorbuddy.exe as it would only make sense...
 
Back
Top