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Mage CC - Bandera cast with fewer delay than ProjectE

spudstar999

New Member
Joined
Jan 15, 2010
Messages
174
Hello,

just the short question .. why is that so ?!

i use at the moment Bandera because it's faster .. but i think ProjectE isn't that bad .. but has a wiered delay between each cast.

can someone give me an answer ...

i think there have to be some optimization in some cc's (maybe)

sincery spud
 
Programming style differences. What exactly don't you like about Bandera?
 
yea, fpsware is right, its just how its written, think of it like writing an paper. you can ether make your point in the first paragraph and then support your point, or you can build up to it, and have your point at the end. nether are wrong and they both get the job done. how ever without Bandera, there would be no Project E.
 
I tried Bandera and I prefer Code's CC.

You got your opinion Spudstar and I got mine ;D
 
it's just the little thinks .. for example .. why cast frost nova when i have full hp / mana and no add when the target has less 20% hp...

but when i think about it .. i just like bandera .. because it's a little bit more secure.

and faster! :D

But i mean i knew that reason is in the programming style ... i wrote this topic mostly to point to issues like this so that maybe the cc devs check the cc of the others and improve them .. or give tips and stuff

sincery spud

ps and thanks for answer
 
I'm arcane, Bandera's doesn't do Sh** for me, Code's is all 3 tree's, it owns !!!!!
/End of my opinion again.
 
it's just the little thinks .. for example .. why cast frost nova when i have full hp / mana and no add when the target has less 20% hp...

but when i think about it .. i just like bandera .. because it's a little bit more secure.

and faster! :D

But i mean i knew that reason is in the programming style ... i wrote this topic mostly to point to issues like this so that maybe the cc devs check the cc of the others and improve them .. or give tips and stuff

sincery spud

ps and thanks for answer
i work my ass of improving my CC's if theres something you think i should implement tell me and ill do it. i cannot fix issues that no one tells me about. my goal is this, plane in simple. make the best mage CC ever. i cant do that if people dont give me feedback to improve upon it.
 
i don't want to attack you codenameG ... i respect your work and effort ... it's a very good cc ...

I just wanted to start an discussion about tweaking ... so that you or other cc creator just get the information (for example from other cc devs) .. oh hey here you can tweak stuff ... or this is not the best way to do it ..

also this thread is not about the combat logic .. when to do something ... more about how to do something :D

sincery greetz spud

ps i didn't tried "the one" but looking forward it.
 
i don't want to attack you codenameG ... i respect your work and effort ... it's a very good cc ...

I just wanted to start an discussion about tweaking ... so that you or other cc creator just get the information (for example from other cc devs) .. oh hey here you can tweak stuff ... or this is not the best way to do it ..

also this thread is not about the combat logic .. when to do something ... more about how to do something :D

sincery greetz spud

ps i didn't tried "the one" but looking forward it.
oh btw if you tried version 1.5, someone else is reporting long casting times as well, and i think its because of the decursing code i added. im just wanting to see if disabling it will help, before i go in and make sure its not going to run in combat.
 
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