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MAD - by Mirabis

IvanRJ

Member
Joined
Oct 27, 2010
Messages
340
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2
Where is MAD?s Mirabis posts????

Something happened??

Rgds.
 
nom nom nom....

i suggest FPSware with druids.
Purerotation doesn't work (at least, with mine.)
 
nom nom nom....

i suggest FPSware with druids.
Purerotation doesn't work (at least, with mine.)
Instead of providing info towards a routine which is only partially ready, you could post your issues with Pure in the pure thread so we can help you to get this resolved.
 
hey i was just wondering does mirabis keep leaves up to date?
 
hey i was just wondering does mirabis keep leaves up to date?

PHP:
<!-- Revision: 64 - Version 1.0.3.23- Date: 16-06-2013 -->
+ All    : Recompiled.. to be sure
+ PvE    : Rejuv Minimum mana settings now work.
+ PvE    : Bloom Health on presets increased
+ All    : Dispell Cache decreased from 350ms to 50ms 
+ All    : Retrieving of tanks automated, no more pressing F10
+ PvE    : SotF now checks for Lifebloom first
+ All    : Dummy action now uses FailLog
+ All    : Default Healing mode set to hybrid, no tank prio over normal.. 




<!-- Revision: 63 - Version 1.0.3.22- Date: 16-06-2013 -->
+ PvE    : HealEngine code tweaked, man it's neatt
+ PvE     : Added Tortos HC Weightfilter
+ PvE    : Targets with Crystal Shell are now blacklisted, will only use rejuv o nthem
+ PvE    : removed Heroic requirement for Tortos boss code
+ PvE    : Max Rejuvs for Tortos HC on 25m = 8, on 10M = 5.. save mana be pro




<!-- Revision: 62 - Version 1.0.3.21- Date: 16-06-2013 -->
+ All    : Re-Compiled on Honorbuddy v2.5.7248.625 
+ All    : Fixed Tranquility
+ PvP    : If it gets out of TOL it will re-cast Tree of Life
+ PvP    : Incarnation now re-checks the 40yd range to be sure
+ PvE    : Fixed TreeofLife uptime rejuv on tanks


<!-- Revision: 59 - Version 1.0.3.20- Date: 16-06-2013 -->
+ ALl    : Updated the version number :)


<!-- Revision: 58 - Version 1.0.3.20- Date: 16-06-2013 -->
+ PVP    : Lifebloom Stack prio decreased, rejuvenation+ Swiftmend increased.
+ PVP    : Fixed the usage of Swiftmend
+ All    : Will no longer use Ironbark + Barkskin together.
+ All    : Now Checks for all damage % taken mods on targets b4 it will Ironbark
+ PvP    : Added Swiftmend on Focus Target
+ PvP    : Added Swiftmend on Current Target
+ PvP    : Added Swiftmend on Self
+ PvP    : Lifebloom Code has been re-coded
+ PvP    : Treeoflife WG prio increased above self rejuv
+ PvP    : Fixed double prio on Ironbark
+ PvP    : Nature's Grasp now checks for isRooted and not Slowed,
+ PvP    : Removed Moonfire on capture in arena, doesn't make sense
+ PvP    : Will now Soothe CurrentTarget, Auto Target, Focus Target
+ PvP    : Won't use Rejuv on self withotu hp check if there's no enemy within 35 yd
+ PvP    : Pause safe range increased from 20 to 40yd
+ PvP    : AntiPolymorph will now cancel ur current cast!
+ PvP    : AntiPolymorph changed to a sequence
+ PvP    : AntiPolymorph safe buffer increased from 500ms to 1000ms
+ PvE    : Tsulong Rejuv cehck fixed
+ PvE    : Tsulong auto heal has been implemented ( ONLY FOR SOUL OF THE FOREST )
+ All    : Fixed the HealEngine sorting the wrong way... lol i changed it again


<!-- Revision: 57 - Version 1.0.3.19- Date: 16-06-2013 -->
+ All    : Heal prediction no longer capped at 100, better prio.
+ all    : Bad units no longer set to 100% default but 999%
+ All    : Fixed rejuv values not bind properly depending on roles
+ All    : Debug GUi mushroom stuff will only update if u have automatic mushroom enabled
+ PvE    : Lifebloom will be placed on offtank when it can't do on main, instead of self
+ PvE    : Weightfilter is revised, tweaked and removed a few checks
+ PvE    : Harmony uptime code for offtank added
+ PvE    : Nature's Swiftness fallback regrowth, to get rid of buff if still active
+ PvE    : Soul of the forest throttled
+ PvE    : Troll berserking added to FastNourish
+ PvE    : Herbalism Lifeblood added to FastNourish
+ PVE    : Nourish expanded with HotAndSpeedbuff
+ PvE    : Nourish no longr uses a mod check, just plain list.
+ PvE    : Soul of the Forest dump on offtank added
+ PvE    : RotationCheck null reference fixed
+ PvE    : RotationCheck returns AOE when boss casts raid wide damage
+ PvE    : Mushroom Health check updated with better math
+ All    : Fixed GUI Whitelist/Blacklist
+ All    : Hybrid Healing Tank & healer prio decreased from 30 to 0
+ All    : Automatic mushroom now takes predicted health too
+ All    : Will no longer cast swiftmend for harmony when dropping out of the blue, when specced Soul of the Forest
+ All    : Added two diff Harmony uptime entries for Tank/OT RJ->SM->
+ All    : Soul of the forest will enhanced for maximum througput
+ All    : Will only remove mushrooms if there's a better stack spot
+ All    : Mushroom replacement code has been optimized, added extra setting
+ All    : Self priority only activates when w're below 30%
+ All    : Rejuvenation SotF dump now re-prioritized for throughput
+ PvE    : Fixed it casting Pre-combat stuff in combat, fucking up the priority
+ PVE    : Default value of bossfight is now false, if it crashes it won't say it's fighitng boss
+ All    : Will not check for debuffs if not in bossfight for lifebloom stacks when not in PvP
+ All    : Mushroomcount will no longer check for range


<!-- Revision: 56 - Version 1.0.3.18- Date: 16-06-2013 -->
+ PvP    : Fixed the unneccesary calculations for Wild Charge, when not specced into it
+ All    : Valid unit check for Boss checks, should stop the mass errors


<!-- Revision: 55 - Version 1.0.3.17- Date: 15-06-2013 -->
+ All    : We now set our GUID at start and use that value, small tweak
+ All    : Combatloghandling for mushrooms tweaked
+ All    : Max mushroom tries decreased from 40 to 25 to reduce lag.
+ All    : Mushroom safe_Distance_Buffer decreased to 7.25
+ All    : Fixed errors in current boss detection
+ PvE    : Re-prioritized spells when Harmony is not active
+ PvE    : Fixed Error spam on bossname
+ All    : Fixed settings values for 25M/LFR
+ PvE    : Mushroom code simplified, less lagg , less precision. 5.4 coming soon anyway






<!-- Revision: 53 - Version 1.0.3.16- Date: 14-06-2013 -->
+ PvE    : Huge Code Cleanup
+ PvE    : Fixed Cenarion Ward Usage
+ PvE    : Damage Hotkey now works for all contexts
+ Raid    : BossEncounter throttle decreased by 50%
+ All    : More debug info for Automatic Mushroom usage
+ All    : Mushroom no longer checks health on dead units
+ All    : Compiled on Honorbuddy v2.5.7230.621 
+ All    : Soul of the Forest will now wait <2s with buff active if WG is coming off cd >
+ All    : Fixed Mushroom Bloom giving false all the time duo RemoveMushroom
+ ALl    : Nature's Swiftness Sequence now checks for Talent first ( Will be removed in 5.4)
+ All    : Mushroom AttachCOmbatlogEventfixed
+ All    : Replaced Apocs Combatloghandler with singulars
+ PvE    : Fixed a Harmony swiftmend cast, it was reversed checking if it had buff, then buff else don't buff
+ All    : Mushroom now checks for max healable by 1 shroom too now
+ All    : Mushroom code cleaned, better math :)
+ All    : Mushrooms won't be remove dwhen ur falling
+ All    : Automatic usage of mushrooms is now working
+ All    : Force of nature is now throttled by 250ms to avoid double casting




<!-- Revision: 51 - Version 1.0.3.16- Date: 09-06-2013 -->
+ All    : Interrupt logging now says Interrupt
+ PvP    : Fixed some spells not logging the reason
+ PvP    : Will only do Wrath damage if unit out of range, so that it won't remove cat form
+ All    : Fixed the Shapeshift doing strange things when already shifted
+ PvP    : Consolidated the rotation
+ PvP    : Lifebloom code re-coded
+ All    : Fixed Wild Charge code
+ PvE    : Consolidated RegrowthonRoles
+ All    : Huge code cleanup
+ All    : Might of Ursoc Sequence code changed
+ All    : Tranquility code has been changed
+ All    : Tranquility has a higher priority now
+ PvP    : Fixed usage of Berserking, will no longer clip
+ All    : Treant name changed to Treant Entry/npd id for speedup
+ All    : Fixed interrupt Settings
+ ALL    : Interrupt checks tweaked, added settings for minimum health %
+ All    : Additional code to have 100% Harmony uptime
+ All    : MotW will nor re-apply 1s b4 it falls off
+ PVP    : Prevent Shadowmeld on night elves has been added
+ PvP    : Prevent Prowl on resto shamans with symbiosis has been added
+ PvP    : Prevent Camouflage on Hunters has been added
+ PvE    : Implemented Harmony uptimer on Raid & Scenario, unnecesary for dungeon
+ All    : Fix the Talent/Glyph dump
+ All    : WeightFilter tweaked to check for more healing received
+ All    ; Weightfilter will be cleared b4 it checks now






<!-- Revision: 50 - Version 1.0.3.13- Date: 08-06-2013 -->
+ All    : Fixed Swiftmend ( Efflorence ) Not casting
+ All    : Fixed HotW id, decreased amount of lag and will now not crash after pause
+ PvE    : Beast of Nightmares id fix  137341
+ All    : Fixed the presets not using the right rotation
+ PvE    : Force of Nature has been tweaked for optimal usage
+ PvE    : Force of Nature has additional settings
+ PvE    : Mushrooms re-implemented
+ All    : Fixed small bugs and null references to improve performance
+ Raid    : Added entry to swiftmend any unit if harmony is not active.. to keep 100% uptime
+ All    : Fix for UrsocHealthStone
+ PvE    : BossMechanics now have a 1 seconds trottle
+ All    : Debug GUI Timer now only runs if the GUI is open
+ All    : Fixed spellID of Wild Mushroom Bloom.
+ All    : Added settings for Regrowth Clearcasting
+ Raid    : Tweaked the rotation with mana percent values to stop it from ooming too much, when u want to use cooldowns.
+ Raid     : Will not use rejuvenation below 15% mana , will not use Regrowth below 10% mana 
+ Raid     : Higher Harmony uptime tweaks
+ All    : Fixed a bug with the Mushroom/ Treant count(s)
+ PvP    : Changed the Tree of life rotation for PvP
+ PvE    : Fixed Lifebloom swap loop
+ PvP    : Fixed the Regrowth / Rejuvenation Priority being reversed
+ PvP    : Arena / Battleground Rotation updated


<!-- Revision: 48 - Version 1.0.3.12- Date: 04-06-2013 -->
+ PvE    : Added priority for Rejuvenation on tanks to charge crystals
+ PvE    : Horridon Dire Fixation fix applied
+ PvE    : Trigger for Beast of Nightmares workarounds will not trigger faster




<!-- Revision: 47 - Version 1.0.3.12- Date: 04-06-2013 -->
+ PvE    : Changed the Humming Crystal code to only do it above 80% health, can cause problems
+ PvE    : Disabled Wild GRowth when Beast of Nightmares is Active
+ All    : Code for Wild Growth is now much faster
+ PvE    : Rewrote Dispelling for Encounters
+ PvE    : Beast of Nightmares trick Swiftmend radius increased to 10 yards
+ PvP    : Debug log information thrown by PvP dispelling has been fixed
+ All    : Interrupting now gets logged with yellow text
+ PvE    : Swiftmend Protection for beast of nightmares enhanced


<!-- Revision: 46 - Version 1.0.3.11- Date: 03-06-2013 -->
+ PvE    : Fixed 25 M H Settings, having really high WG value(s)
+ PvE    : Fixed casting Rejuv on tanks when they have Beast of Nightmares
+ PvE    : Fixed REgrowth / Cancel Regrowth spam on clearcasting
+ PvE    : Mushroom debug code a bit more optimized
+ All    : Recompiled on Honorbuddy: 2.5 r7094 Build 573 
+ PvE    : Beast of Nightmares Range increased to 31yd for WG to be sure
+ All    : Priority decreased for targets whom we should not heal
+ All    : Changed rejuv on Dot, to + values instead of minus
+ All    : Attempts to speed up the routine more
+ PvE    : Small fixes to dispelling
+ Loader: Installation error will be displaying link to info thread now
+ PvP    : Hotkeys are now fixed and should work
+ PvP    : PvP will now only scan for units around u whe nit's in BG or Arena
+ PvP    : When u press a hotkey, it will skip the normal healing rotation
+ All    : If it can't get the custom Enemy bool, it will use HB Api as fallback


<!-- Revision: 39 - Version 1.0.3.10- Date: 31-5-2013 -->
+ PvE    : Tweaked support for Tortos a bit more
+ PvP    : Fixed the MotW Spam in Battleground & Arena
+ PvP    : Slightly altered the priority of healing
+ PvP     : Edited the lifebloom behavior to skillcapped's vid. 80 + On Self, lower swap to them
+ PvP    : Fixd the casting of Swiftmend on targets that are not our current targets
+ PvP    : Fixed the presets to enable shapeshifting on default


<!-- Revision: 38 - Version 1.0.3.09- Date: 30-5-2013 -->
+ PvP    : Re-prioritized Ironbark
+ PvP    : Optimied Force of nature Checks
+ PvP    : Fixed Lifebloom spam
+ PvP    : Reaction on MeleeUnit is now faster
+ All    : Made our cast method more Robust to prevent errors
+ PvP    : Both Battleground/Arena will now heal out of combat ( Temporary, till i make a Out of combat rotation )
+ All    : Optimized Interrupting a little bit more
+ PvP    : Warstomp will only be used if enemy in range
+ PvP    : Range of Disorienting Roar decreased from 13yd to 10yd to mathc spell description


<!-- Revision: 37 - Version 1.0.3.08- Date: 30-5-2013 -->
+ PvP    : Added FoN into PvP
+ All    : Fixed Swiftmend override
+ All    : Mushroom toggle now works again


<!-- Revision: 35 - Version 1.0.3.07- Date: 30-5-2013 -->
+ PvE    : Increased Wild Growth Priority when u specced Force of Nature
+ PvE    : Fixed Direhorn Error Spam
+ PvE    : Fixed FoN causing lagspikes
+ All    : Fixed Swiftmend, will now cast instantly and not bug out on current target shit
+ All    : Generated new Presets ( Out of my Head, untested -> Upon request )
+ PvP    : Starting on PvP Re-engineering
+ PvE    : Fixed the lag issues, framerate went from 30~ back to 70


<!-- Revision: 34 - Version 1.0.3.06- Date: 29-5-2013 -->
+ PvE    : Fixed the lag in raiding
+ PvE    : Reduced lag coupled with mushrooms even if disabled
+ All    : Fixed the 299 error spam
+ All    : Will now scan best unit for Swiftmend and wild growth before it comes of cooldown to cast faster.
+ PvE    : Soul of the Forest Rotation rewritten to EJ's Post . Might be worse result to the custom one we had before
+ All    : Attempt to fix the 299 Errors


<!-- Revision: 33 - Version 1.0.3.05- Date: 26-5-2013 -->
+ All    : Compiled for official Honorbuddy release
+ PvE    : Fixed Nourish skipping the health check
+ PvE    : Fixed the Mushroom spam when it was toggled off
+ PvE    : RE-enabled Raid SUpport on Raid Context, 
+ PvE    : added 25M Heroic Settings


<!-- Revision: 32 - Version 1.0.3.03- Date: 26-5-2013 -->
+ ALl    : Changed the spell log output, to only log when the cast is succesfull to avoid confusion
+ All    : Fixed the Efficiency Hotkey not registering properly.
+ PvE    : Will now only Heal/Hot out of combat on the tank if he has an enemy target and is moving 


<!-- Revision: 31 - Version 1.0.3.02- Date: 26-5-2013 -->
+ PvE    : Fixed Auto Mushroom setting, should be se to false on default
+ All    : Fixed Interrupt bug


<!-- Revision: 30 - Version 1.0.3.01- Date: 25-5-2013 -->
+ All    : Compiled for HonorbuddyBETA 2.5.7089.246.
+ PvE    : Swiftmend settings changed, will now have both Single Target and Cluster health checks.
+ PvE    : Swiftmend Unit checks optimized to pick bigger clusters and not only +4 etc
+ PvE    : SotF Rotation rewritten to use the new SequenceCast , no longer get unaligned CASTS!
+ PvE    : Fixed lifebloom stacking
+ PvE    : SotF will now Prioritize Swiftmend -> Tranquility over Swiftmend -> Wild Growth when u don't use 4 Piece T14
+ PvE     : Increased priority of Nature's Swiftness above Force of Nature
+ All    : Fixed bug where it wouldn't scan Treeoflife targets when ur not in Tree form
+ All    : Fixed the TalentManager reporting wrong talents
+ All    : Default Heal Style is set to Predict to be more mana efficient
+ All    : Fixed Lifebloom spam on self when we can't cast it on tank
+ All    : Changed the code for Force of Nature
+ All    : Fixed the combatlog so we can work on Mushrooms


<!-- Revision: 29 - Version 1.0.3.00- Date: 25-5-2013 -->
+ Both     : Optimized GetAllRoles for Dps?s.
+ All    : Seperated all rotations to be more specific
+ PvE     : Added support for new Force of Nature Talent
+ PvE     : Cenarion Support as a Filler to keep buff up
+ PvE     : Automatic usage of Mushrooms implemented (Beta)
+ All     : Implemented new Sequence handler for Chaincasting
+ All     : Huge speed optimization on all checks
+ PvE     : Optimized the Healing Priority to be more lifelike
+ PvE     : Extended the Healing Priority checks to be more precise
+ PvE     : Changed the way we handle Cooldowns, they're no longer all on top but reworked into the rotation for a more lifelike handling
+ PvE     : Will now cast Wild Growth -> Tranquility in that order for more healing output
+ All     : Duo the nature of Leaves (CC) It's not viable to have Healing Touch and unnecessary spells coded in. Those are now disabled because the cc is made for level 90 +
+ PvE    : Added Hurricane Support for Hearth of the Wild
+ All    : Fixed the usage of Tranquility
+ All     : Decreased the ammount of settings, most things don't need to be changed. Only cause confusion
+ PvE    : Added support for the Legendary Meta Gem
+ All     : Added additional code for Barkskin, better handling
+ All    : Will now Correctly use Might of Ursoc -> go back Tree form 
+ PvE    : Tweaked Scenario rotation / priority
+ PvE    : Removed redundant casts
+ PvE     : Fixed the lifebloom swap not working when u have more then1  stack
+ PvE    : Stopcasting will now always return Runstatus.Succes, decreasing the amount of checks executed within a small amount of time
+ PvE    : Stopcasting optimized, by re-ordering checks from Fast -> Slow to increase efficiency
+ PvE     : Stopcasting  entries decreased, made some globally and reduced amount of checks
+ PvE    : Fixed it not cancelling overheals on Dps and Healers, it checked only on tanks.
+ PvE    : Removed the Regrowth Clearcasting cancel, causes healing delay.
+ PvE    : Will no longer cancel tranquility when it is overhealing ! URGENT CHANGE!
+ PvE    : Changed the way we check for SpiritWalker's ( Symbiosis )
+ PvE    : Fixed a bug of Shouldnotcast not returning true to the pause, causing it to scan multiple times
+ PvE    : Re-ordered Pause checks to Fast -> Slow checks for efficiency
+ All     : Healing prediction now does not account for our own hots, we want more HPS SNIPE THAT HEAL.. we run with 15k Spirit anyway
+ All    : Updated PredictedHealth Offsets  # Credits Singular
+ All    : Fixed the routine blowing cooldowns on units that don't exist, nulls/ errors etc.
+ All     : Fixed the usage of Symbiosis Spells
+ All    : Made CastonGround more failsafe
+ All    : Updated TalentManager to reflect new 5.3 changes, all credits to singular
+ All    : When refreshing healable we check CanCast(Rejuvenation) on them instead of inlineof sight. Validating our targets the Vuhdo Style.
+ All    : Implemented auto context detection for Arena/Battleground/Raid/Scenario.. if not found defaults to raid
+ All    : Added a race check for Berserking
+ PvP    : Escaping cooldowns are now disabled when u disable Automatic Mode
+ All    : Changed all the sequence code to take into account lag
+ All    : Fixed CastManager mehtods being  decorators instead of a composite
+ All    : Fixed Rejuvenation Checks where it would check for all and not only ours
+ All    : Fixed Regrowth Checks where it would check for all and not only ours
+ All    : Fixed Moonfire Checks where it would check for all and not only ours
+ All    : Changed the way our Shapeshift composite handles our shape
+ PvP    : When holding the damage hotkey, the routine will now Interrupt and dispell too.
+ PvP    : Will now properly detect if we are in Tree of Life form and place lifebloom on all units faster
+ All    : Compiled on Beta build 244.
+ All    : Added BestMushroomTarget to Healable Units
+ All     : Added BestForceofNatureTarget to Healable Units
+ All    : Implemented Force of nature in the rotation
+ All     : Nature's Swiftness will now only be used when automatic mode is active
+ All     : Force of Nature will now only be used when automatic mode is active
+ PvE    : Removed reduntant checks on Tanks Target
+ PvE    : Spiritwalker support for Wrath filler
+ All    : REmoved auto context, switching rotations in GUI is way better.
+ PvE     : TreeofLife with multiple druids will no longer bug out on lifebloom filler
+ PvE    : Lowered the priority of lifebloom rolling to have more hps output
+ PvE    : Fixed cancelcasts for swiftmends on target who we cannot swiftmend etc.
+ All    : Tank/Healer/Dps Checks now check for GUID instead of whole unit, faster.
+ All    : Re-ordered Safe name entries so it will properly return "Boss"




<!-- Revision: 28 - Version 1.0.2.78 - Date: 22-5-2013 -->
+ PvE     : Soul of the Forest fix for Rejuvenation, mistaken a true/false check.
+ PvE     : Added a option to rejuvenate on Dots , pre-emptive healing
+ PvP     : Will no longer cancelcast for Nature's Swiftness if u don't have that talent.
+ Both     : Health % returned when a unit is null is upped from 0% to 100% to stop it from blowing cooldowns on 0 units
+ PvE    : Fixed dispelling where there was a range req, Mageara, Jin'rokh, Dark Animus
+ PvE     : Changed 90% of the dispel checks to only check for debuffs
+ Both     : Removed the Global Throttle
+ Both    : Pulse Targets only if we can actually cast anything
+ Both     : StopCasting enhanced to support latency
+ Both     : Sequences optimized
+ Both     : Check cleanup.
+ Both     : Decreased time spent checking for lineofsight, Dottraced
+ Both     : Wild Growth & Swiftmend Checks have their radius changed to support 5.3


<!-- Revision: 27 - Version 1.0.2.76 - Date: 21-5-2013 -->
+ PvE     : Changed our LoS checks
+ PvE     : Changed Corrupted Healing check to check for all units instead of only tanks.
+ PvE     : Settings for minimum units to be in efflorence
+ Both    : Healing priorities have been slightly altered.
+ PvP     : removed all overhead on GetHealTarget, should be faster now
+ Both     : Fixed debug output for GetHealTarget
+ PvP     : Interrupt scan has been optimized to interrupt more.
+ PvE     : Rewrote our Swiftmend method
- Both     : - Removed Wild GRowth & Swiftmend Debug information from Debug GUI
+ Both     : Fixed a bug with Throttle Time, if set to 0 or lower it would not Swiftmend/Wild GRwth
+ Both     : Changed InlineofSpellSight checks to use CanCast(Rejuvenation).


<!-- Revision: 25 - Version 1.0.2.74 - Date: 20-5-2013 -->
- Both     : - Removed Wild Growth debugging
- Both     : + Compiled on latest Honorbuddy version
- PvE     : + Nourish + Rejuvenation Synergy optimized
+ Both     :  Changed Wild Growth unit scan to be more efficient
+ Both     :  Talent Scan for Nature's Swiftness + Healing Touch on cancel entry
+ Added settings for Harmony Casting
+ PvE : Will no longer use items when not in combat
+ PvP : Tree of life will nolonger cast Rejuv on a target whom already has it
+ PvP & PvE : Support for Regrowth Unglyphed has been enhanced.
+ PvP : Lifebloomtarget has been optimized, more uptime on ourselves
+ PvP : Set values for Rejuvenation have been edited, will properly detect their roles
+ PvP : Rejuvenation will no longer double cast
+ PvP : Rejuvenation Clipping has been moved up the priority and added a moving check
+ PvP : Cenariond Ward priority is now higher 
+ PvP : Nature's Swiftness + healing Touch priority is now higher, but still under Single Target Swiftmend.
+ PvE : Twin Consorts support for Corrupted Healing has been enhanced.
+ PvE : Pink Dinosaur safe range has been decreased from 25 yd to 17 yd, so u can heal more.
+ PvE : Tortos HC support for Humming Crystal has been added.
+ PvE : Faerie Swarm on Turtles on Tortos has been enhanced but only active on Heroic Modes, normal mode dps will slow 90% off the time.
+ PvE : Fixed bug where it tried to cast Stampeding Roar on a enemy unit instead of self.

Yes ofcourse, I did not continue one of my routines so i can slack on another.
The time I freed not coding on MAD I can code on leaves and PureRotation.

However... at this moment PureRotation is being changed by Wulf and the code is not being maintained that much until Wulf released the new healing core.
 
Last edited:
PHP:
<!-- Revision: 64 - Version 1.0.3.23- Date: 16-06-2013 -->
+ All    : Recompiled.. to be sure
+ PvE    : Rejuv Minimum mana settings now work.
+ PvE    : Bloom Health on presets increased
+ All    : Dispell Cache decreased from 350ms to 50ms 
+ All    : Retrieving of tanks automated, no more pressing F10
+ PvE    : SotF now checks for Lifebloom first
+ All    : Dummy action now uses FailLog
+ All    : Default Healing mode set to hybrid, no tank prio over normal.. 




<!-- Revision: 63 - Version 1.0.3.22- Date: 16-06-2013 -->
+ PvE    : HealEngine code tweaked, man it's neatt
+ PvE     : Added Tortos HC Weightfilter
+ PvE    : Targets with Crystal Shell are now blacklisted, will only use rejuv o nthem
+ PvE    : removed Heroic requirement for Tortos boss code
+ PvE    : Max Rejuvs for Tortos HC on 25m = 8, on 10M = 5.. save mana be pro




<!-- Revision: 62 - Version 1.0.3.21- Date: 16-06-2013 -->
+ All    : Re-Compiled on Honorbuddy v2.5.7248.625 
+ All    : Fixed Tranquility
+ PvP    : If it gets out of TOL it will re-cast Tree of Life
+ PvP    : Incarnation now re-checks the 40yd range to be sure
+ PvE    : Fixed TreeofLife uptime rejuv on tanks


<!-- Revision: 59 - Version 1.0.3.20- Date: 16-06-2013 -->
+ ALl    : Updated the version number :)


<!-- Revision: 58 - Version 1.0.3.20- Date: 16-06-2013 -->
+ PVP    : Lifebloom Stack prio decreased, rejuvenation+ Swiftmend increased.
+ PVP    : Fixed the usage of Swiftmend
+ All    : Will no longer use Ironbark + Barkskin together.
+ All    : Now Checks for all damage % taken mods on targets b4 it will Ironbark
+ PvP    : Added Swiftmend on Focus Target
+ PvP    : Added Swiftmend on Current Target
+ PvP    : Added Swiftmend on Self
+ PvP    : Lifebloom Code has been re-coded
+ PvP    : Treeoflife WG prio increased above self rejuv
+ PvP    : Fixed double prio on Ironbark
+ PvP    : Nature's Grasp now checks for isRooted and not Slowed,
+ PvP    : Removed Moonfire on capture in arena, doesn't make sense
+ PvP    : Will now Soothe CurrentTarget, Auto Target, Focus Target
+ PvP    : Won't use Rejuv on self withotu hp check if there's no enemy within 35 yd
+ PvP    : Pause safe range increased from 20 to 40yd
+ PvP    : AntiPolymorph will now cancel ur current cast!
+ PvP    : AntiPolymorph changed to a sequence
+ PvP    : AntiPolymorph safe buffer increased from 500ms to 1000ms
+ PvE    : Tsulong Rejuv cehck fixed
+ PvE    : Tsulong auto heal has been implemented ( ONLY FOR SOUL OF THE FOREST )
+ All    : Fixed the HealEngine sorting the wrong way... lol i changed it again


<!-- Revision: 57 - Version 1.0.3.19- Date: 16-06-2013 -->
+ All    : Heal prediction no longer capped at 100, better prio.
+ all    : Bad units no longer set to 100% default but 999%
+ All    : Fixed rejuv values not bind properly depending on roles
+ All    : Debug GUi mushroom stuff will only update if u have automatic mushroom enabled
+ PvE    : Lifebloom will be placed on offtank when it can't do on main, instead of self
+ PvE    : Weightfilter is revised, tweaked and removed a few checks
+ PvE    : Harmony uptime code for offtank added
+ PvE    : Nature's Swiftness fallback regrowth, to get rid of buff if still active
+ PvE    : Soul of the forest throttled
+ PvE    : Troll berserking added to FastNourish
+ PvE    : Herbalism Lifeblood added to FastNourish
+ PVE    : Nourish expanded with HotAndSpeedbuff
+ PvE    : Nourish no longr uses a mod check, just plain list.
+ PvE    : Soul of the Forest dump on offtank added
+ PvE    : RotationCheck null reference fixed
+ PvE    : RotationCheck returns AOE when boss casts raid wide damage
+ PvE    : Mushroom Health check updated with better math
+ All    : Fixed GUI Whitelist/Blacklist
+ All    : Hybrid Healing Tank & healer prio decreased from 30 to 0
+ All    : Automatic mushroom now takes predicted health too
+ All    : Will no longer cast swiftmend for harmony when dropping out of the blue, when specced Soul of the Forest
+ All    : Added two diff Harmony uptime entries for Tank/OT RJ->SM->
+ All    : Soul of the forest will enhanced for maximum througput
+ All    : Will only remove mushrooms if there's a better stack spot
+ All    : Mushroom replacement code has been optimized, added extra setting
+ All    : Self priority only activates when w're below 30%
+ All    : Rejuvenation SotF dump now re-prioritized for throughput
+ PvE    : Fixed it casting Pre-combat stuff in combat, fucking up the priority
+ PVE    : Default value of bossfight is now false, if it crashes it won't say it's fighitng boss
+ All    : Will not check for debuffs if not in bossfight for lifebloom stacks when not in PvP
+ All    : Mushroomcount will no longer check for range


<!-- Revision: 56 - Version 1.0.3.18- Date: 16-06-2013 -->
+ PvP    : Fixed the unneccesary calculations for Wild Charge, when not specced into it
+ All    : Valid unit check for Boss checks, should stop the mass errors


<!-- Revision: 55 - Version 1.0.3.17- Date: 15-06-2013 -->
+ All    : We now set our GUID at start and use that value, small tweak
+ All    : Combatloghandling for mushrooms tweaked
+ All    : Max mushroom tries decreased from 40 to 25 to reduce lag.
+ All    : Mushroom safe_Distance_Buffer decreased to 7.25
+ All    : Fixed errors in current boss detection
+ PvE    : Re-prioritized spells when Harmony is not active
+ PvE    : Fixed Error spam on bossname
+ All    : Fixed settings values for 25M/LFR
+ PvE    : Mushroom code simplified, less lagg , less precision. 5.4 coming soon anyway






<!-- Revision: 53 - Version 1.0.3.16- Date: 14-06-2013 -->
+ PvE    : Huge Code Cleanup
+ PvE    : Fixed Cenarion Ward Usage
+ PvE    : Damage Hotkey now works for all contexts
+ Raid    : BossEncounter throttle decreased by 50%
+ All    : More debug info for Automatic Mushroom usage
+ All    : Mushroom no longer checks health on dead units
+ All    : Compiled on Honorbuddy v2.5.7230.621 
+ All    : Soul of the Forest will now wait <2s with buff active if WG is coming off cd >
+ All    : Fixed Mushroom Bloom giving false all the time duo RemoveMushroom
+ ALl    : Nature's Swiftness Sequence now checks for Talent first ( Will be removed in 5.4)
+ All    : Mushroom AttachCOmbatlogEventfixed
+ All    : Replaced Apocs Combatloghandler with singulars
+ PvE    : Fixed a Harmony swiftmend cast, it was reversed checking if it had buff, then buff else don't buff
+ All    : Mushroom now checks for max healable by 1 shroom too now
+ All    : Mushroom code cleaned, better math :)
+ All    : Mushrooms won't be remove dwhen ur falling
+ All    : Automatic usage of mushrooms is now working
+ All    : Force of nature is now throttled by 250ms to avoid double casting




<!-- Revision: 51 - Version 1.0.3.16- Date: 09-06-2013 -->
+ All    : Interrupt logging now says Interrupt
+ PvP    : Fixed some spells not logging the reason
+ PvP    : Will only do Wrath damage if unit out of range, so that it won't remove cat form
+ All    : Fixed the Shapeshift doing strange things when already shifted
+ PvP    : Consolidated the rotation
+ PvP    : Lifebloom code re-coded
+ All    : Fixed Wild Charge code
+ PvE    : Consolidated RegrowthonRoles
+ All    : Huge code cleanup
+ All    : Might of Ursoc Sequence code changed
+ All    : Tranquility code has been changed
+ All    : Tranquility has a higher priority now
+ PvP    : Fixed usage of Berserking, will no longer clip
+ All    : Treant name changed to Treant Entry/npd id for speedup
+ All    : Fixed interrupt Settings
+ ALL    : Interrupt checks tweaked, added settings for minimum health %
+ All    : Additional code to have 100% Harmony uptime
+ All    : MotW will nor re-apply 1s b4 it falls off
+ PVP    : Prevent Shadowmeld on night elves has been added
+ PvP    : Prevent Prowl on resto shamans with symbiosis has been added
+ PvP    : Prevent Camouflage on Hunters has been added
+ PvE    : Implemented Harmony uptimer on Raid & Scenario, unnecesary for dungeon
+ All    : Fix the Talent/Glyph dump
+ All    : WeightFilter tweaked to check for more healing received
+ All    ; Weightfilter will be cleared b4 it checks now






<!-- Revision: 50 - Version 1.0.3.13- Date: 08-06-2013 -->
+ All    : Fixed Swiftmend ( Efflorence ) Not casting
+ All    : Fixed HotW id, decreased amount of lag and will now not crash after pause
+ PvE    : Beast of Nightmares id fix  137341
+ All    : Fixed the presets not using the right rotation
+ PvE    : Force of Nature has been tweaked for optimal usage
+ PvE    : Force of Nature has additional settings
+ PvE    : Mushrooms re-implemented
+ All    : Fixed small bugs and null references to improve performance
+ Raid    : Added entry to swiftmend any unit if harmony is not active.. to keep 100% uptime
+ All    : Fix for UrsocHealthStone
+ PvE    : BossMechanics now have a 1 seconds trottle
+ All    : Debug GUI Timer now only runs if the GUI is open
+ All    : Fixed spellID of Wild Mushroom Bloom.
+ All    : Added settings for Regrowth Clearcasting
+ Raid    : Tweaked the rotation with mana percent values to stop it from ooming too much, when u want to use cooldowns.
+ Raid     : Will not use rejuvenation below 15% mana , will not use Regrowth below 10% mana 
+ Raid     : Higher Harmony uptime tweaks
+ All    : Fixed a bug with the Mushroom/ Treant count(s)
+ PvP    : Changed the Tree of life rotation for PvP
+ PvE    : Fixed Lifebloom swap loop
+ PvP    : Fixed the Regrowth / Rejuvenation Priority being reversed
+ PvP    : Arena / Battleground Rotation updated


<!-- Revision: 48 - Version 1.0.3.12- Date: 04-06-2013 -->
+ PvE    : Added priority for Rejuvenation on tanks to charge crystals
+ PvE    : Horridon Dire Fixation fix applied
+ PvE    : Trigger for Beast of Nightmares workarounds will not trigger faster




<!-- Revision: 47 - Version 1.0.3.12- Date: 04-06-2013 -->
+ PvE    : Changed the Humming Crystal code to only do it above 80% health, can cause problems
+ PvE    : Disabled Wild GRowth when Beast of Nightmares is Active
+ All    : Code for Wild Growth is now much faster
+ PvE    : Rewrote Dispelling for Encounters
+ PvE    : Beast of Nightmares trick Swiftmend radius increased to 10 yards
+ PvP    : Debug log information thrown by PvP dispelling has been fixed
+ All    : Interrupting now gets logged with yellow text
+ PvE    : Swiftmend Protection for beast of nightmares enhanced


<!-- Revision: 46 - Version 1.0.3.11- Date: 03-06-2013 -->
+ PvE    : Fixed 25 M H Settings, having really high WG value(s)
+ PvE    : Fixed casting Rejuv on tanks when they have Beast of Nightmares
+ PvE    : Fixed REgrowth / Cancel Regrowth spam on clearcasting
+ PvE    : Mushroom debug code a bit more optimized
+ All    : Recompiled on Honorbuddy: 2.5 r7094 Build 573 
+ PvE    : Beast of Nightmares Range increased to 31yd for WG to be sure
+ All    : Priority decreased for targets whom we should not heal
+ All    : Changed rejuv on Dot, to + values instead of minus
+ All    : Attempts to speed up the routine more
+ PvE    : Small fixes to dispelling
+ Loader: Installation error will be displaying link to info thread now
+ PvP    : Hotkeys are now fixed and should work
+ PvP    : PvP will now only scan for units around u whe nit's in BG or Arena
+ PvP    : When u press a hotkey, it will skip the normal healing rotation
+ All    : If it can't get the custom Enemy bool, it will use HB Api as fallback


<!-- Revision: 39 - Version 1.0.3.10- Date: 31-5-2013 -->
+ PvE    : Tweaked support for Tortos a bit more
+ PvP    : Fixed the MotW Spam in Battleground & Arena
+ PvP    : Slightly altered the priority of healing
+ PvP     : Edited the lifebloom behavior to skillcapped's vid. 80 + On Self, lower swap to them
+ PvP    : Fixd the casting of Swiftmend on targets that are not our current targets
+ PvP    : Fixed the presets to enable shapeshifting on default


<!-- Revision: 38 - Version 1.0.3.09- Date: 30-5-2013 -->
+ PvP    : Re-prioritized Ironbark
+ PvP    : Optimied Force of nature Checks
+ PvP    : Fixed Lifebloom spam
+ PvP    : Reaction on MeleeUnit is now faster
+ All    : Made our cast method more Robust to prevent errors
+ PvP    : Both Battleground/Arena will now heal out of combat ( Temporary, till i make a Out of combat rotation )
+ All    : Optimized Interrupting a little bit more
+ PvP    : Warstomp will only be used if enemy in range
+ PvP    : Range of Disorienting Roar decreased from 13yd to 10yd to mathc spell description


<!-- Revision: 37 - Version 1.0.3.08- Date: 30-5-2013 -->
+ PvP    : Added FoN into PvP
+ All    : Fixed Swiftmend override
+ All    : Mushroom toggle now works again


<!-- Revision: 35 - Version 1.0.3.07- Date: 30-5-2013 -->
+ PvE    : Increased Wild Growth Priority when u specced Force of Nature
+ PvE    : Fixed Direhorn Error Spam
+ PvE    : Fixed FoN causing lagspikes
+ All    : Fixed Swiftmend, will now cast instantly and not bug out on current target shit
+ All    : Generated new Presets ( Out of my Head, untested -> Upon request )
+ PvP    : Starting on PvP Re-engineering
+ PvE    : Fixed the lag issues, framerate went from 30~ back to 70


<!-- Revision: 34 - Version 1.0.3.06- Date: 29-5-2013 -->
+ PvE    : Fixed the lag in raiding
+ PvE    : Reduced lag coupled with mushrooms even if disabled
+ All    : Fixed the 299 error spam
+ All    : Will now scan best unit for Swiftmend and wild growth before it comes of cooldown to cast faster.
+ PvE    : Soul of the Forest Rotation rewritten to EJ's Post . Might be worse result to the custom one we had before
+ All    : Attempt to fix the 299 Errors


<!-- Revision: 33 - Version 1.0.3.05- Date: 26-5-2013 -->
+ All    : Compiled for official Honorbuddy release
+ PvE    : Fixed Nourish skipping the health check
+ PvE    : Fixed the Mushroom spam when it was toggled off
+ PvE    : RE-enabled Raid SUpport on Raid Context, 
+ PvE    : added 25M Heroic Settings


<!-- Revision: 32 - Version 1.0.3.03- Date: 26-5-2013 -->
+ ALl    : Changed the spell log output, to only log when the cast is succesfull to avoid confusion
+ All    : Fixed the Efficiency Hotkey not registering properly.
+ PvE    : Will now only Heal/Hot out of combat on the tank if he has an enemy target and is moving 


<!-- Revision: 31 - Version 1.0.3.02- Date: 26-5-2013 -->
+ PvE    : Fixed Auto Mushroom setting, should be se to false on default
+ All    : Fixed Interrupt bug


<!-- Revision: 30 - Version 1.0.3.01- Date: 25-5-2013 -->
+ All    : Compiled for HonorbuddyBETA 2.5.7089.246.
+ PvE    : Swiftmend settings changed, will now have both Single Target and Cluster health checks.
+ PvE    : Swiftmend Unit checks optimized to pick bigger clusters and not only +4 etc
+ PvE    : SotF Rotation rewritten to use the new SequenceCast , no longer get unaligned CASTS!
+ PvE    : Fixed lifebloom stacking
+ PvE    : SotF will now Prioritize Swiftmend -> Tranquility over Swiftmend -> Wild Growth when u don't use 4 Piece T14
+ PvE     : Increased priority of Nature's Swiftness above Force of Nature
+ All    : Fixed bug where it wouldn't scan Treeoflife targets when ur not in Tree form
+ All    : Fixed the TalentManager reporting wrong talents
+ All    : Default Heal Style is set to Predict to be more mana efficient
+ All    : Fixed Lifebloom spam on self when we can't cast it on tank
+ All    : Changed the code for Force of Nature
+ All    : Fixed the combatlog so we can work on Mushrooms


<!-- Revision: 29 - Version 1.0.3.00- Date: 25-5-2013 -->
+ Both     : Optimized GetAllRoles for Dps?s.
+ All    : Seperated all rotations to be more specific
+ PvE     : Added support for new Force of Nature Talent
+ PvE     : Cenarion Support as a Filler to keep buff up
+ PvE     : Automatic usage of Mushrooms implemented (Beta)
+ All     : Implemented new Sequence handler for Chaincasting
+ All     : Huge speed optimization on all checks
+ PvE     : Optimized the Healing Priority to be more lifelike
+ PvE     : Extended the Healing Priority checks to be more precise
+ PvE     : Changed the way we handle Cooldowns, they're no longer all on top but reworked into the rotation for a more lifelike handling
+ PvE     : Will now cast Wild Growth -> Tranquility in that order for more healing output
+ All     : Duo the nature of Leaves (CC) It's not viable to have Healing Touch and unnecessary spells coded in. Those are now disabled because the cc is made for level 90 +
+ PvE    : Added Hurricane Support for Hearth of the Wild
+ All    : Fixed the usage of Tranquility
+ All     : Decreased the ammount of settings, most things don't need to be changed. Only cause confusion
+ PvE    : Added support for the Legendary Meta Gem
+ All     : Added additional code for Barkskin, better handling
+ All    : Will now Correctly use Might of Ursoc -> go back Tree form 
+ PvE    : Tweaked Scenario rotation / priority
+ PvE    : Removed redundant casts
+ PvE     : Fixed the lifebloom swap not working when u have more then1  stack
+ PvE    : Stopcasting will now always return Runstatus.Succes, decreasing the amount of checks executed within a small amount of time
+ PvE    : Stopcasting optimized, by re-ordering checks from Fast -> Slow to increase efficiency
+ PvE     : Stopcasting  entries decreased, made some globally and reduced amount of checks
+ PvE    : Fixed it not cancelling overheals on Dps and Healers, it checked only on tanks.
+ PvE    : Removed the Regrowth Clearcasting cancel, causes healing delay.
+ PvE    : Will no longer cancel tranquility when it is overhealing ! URGENT CHANGE!
+ PvE    : Changed the way we check for SpiritWalker's ( Symbiosis )
+ PvE    : Fixed a bug of Shouldnotcast not returning true to the pause, causing it to scan multiple times
+ PvE    : Re-ordered Pause checks to Fast -> Slow checks for efficiency
+ All     : Healing prediction now does not account for our own hots, we want more HPS SNIPE THAT HEAL.. we run with 15k Spirit anyway
+ All    : Updated PredictedHealth Offsets  # Credits Singular
+ All    : Fixed the routine blowing cooldowns on units that don't exist, nulls/ errors etc.
+ All     : Fixed the usage of Symbiosis Spells
+ All    : Made CastonGround more failsafe
+ All    : Updated TalentManager to reflect new 5.3 changes, all credits to singular
+ All    : When refreshing healable we check CanCast(Rejuvenation) on them instead of inlineof sight. Validating our targets the Vuhdo Style.
+ All    : Implemented auto context detection for Arena/Battleground/Raid/Scenario.. if not found defaults to raid
+ All    : Added a race check for Berserking
+ PvP    : Escaping cooldowns are now disabled when u disable Automatic Mode
+ All    : Changed all the sequence code to take into account lag
+ All    : Fixed CastManager mehtods being  decorators instead of a composite
+ All    : Fixed Rejuvenation Checks where it would check for all and not only ours
+ All    : Fixed Regrowth Checks where it would check for all and not only ours
+ All    : Fixed Moonfire Checks where it would check for all and not only ours
+ All    : Changed the way our Shapeshift composite handles our shape
+ PvP    : When holding the damage hotkey, the routine will now Interrupt and dispell too.
+ PvP    : Will now properly detect if we are in Tree of Life form and place lifebloom on all units faster
+ All    : Compiled on Beta build 244.
+ All    : Added BestMushroomTarget to Healable Units
+ All     : Added BestForceofNatureTarget to Healable Units
+ All    : Implemented Force of nature in the rotation
+ All     : Nature's Swiftness will now only be used when automatic mode is active
+ All     : Force of Nature will now only be used when automatic mode is active
+ PvE    : Removed reduntant checks on Tanks Target
+ PvE    : Spiritwalker support for Wrath filler
+ All    : REmoved auto context, switching rotations in GUI is way better.
+ PvE     : TreeofLife with multiple druids will no longer bug out on lifebloom filler
+ PvE    : Lowered the priority of lifebloom rolling to have more hps output
+ PvE    : Fixed cancelcasts for swiftmends on target who we cannot swiftmend etc.
+ All    : Tank/Healer/Dps Checks now check for GUID instead of whole unit, faster.
+ All    : Re-ordered Safe name entries so it will properly return "Boss"




<!-- Revision: 28 - Version 1.0.2.78 - Date: 22-5-2013 -->
+ PvE     : Soul of the Forest fix for Rejuvenation, mistaken a true/false check.
+ PvE     : Added a option to rejuvenate on Dots , pre-emptive healing
+ PvP     : Will no longer cancelcast for Nature's Swiftness if u don't have that talent.
+ Both     : Health % returned when a unit is null is upped from 0% to 100% to stop it from blowing cooldowns on 0 units
+ PvE    : Fixed dispelling where there was a range req, Mageara, Jin'rokh, Dark Animus
+ PvE     : Changed 90% of the dispel checks to only check for debuffs
+ Both     : Removed the Global Throttle
+ Both    : Pulse Targets only if we can actually cast anything
+ Both     : StopCasting enhanced to support latency
+ Both     : Sequences optimized
+ Both     : Check cleanup.
+ Both     : Decreased time spent checking for lineofsight, Dottraced
+ Both     : Wild Growth & Swiftmend Checks have their radius changed to support 5.3


<!-- Revision: 27 - Version 1.0.2.76 - Date: 21-5-2013 -->
+ PvE     : Changed our LoS checks
+ PvE     : Changed Corrupted Healing check to check for all units instead of only tanks.
+ PvE     : Settings for minimum units to be in efflorence
+ Both    : Healing priorities have been slightly altered.
+ PvP     : removed all overhead on GetHealTarget, should be faster now
+ Both     : Fixed debug output for GetHealTarget
+ PvP     : Interrupt scan has been optimized to interrupt more.
+ PvE     : Rewrote our Swiftmend method
- Both     : - Removed Wild GRowth & Swiftmend Debug information from Debug GUI
+ Both     : Fixed a bug with Throttle Time, if set to 0 or lower it would not Swiftmend/Wild GRwth
+ Both     : Changed InlineofSpellSight checks to use CanCast(Rejuvenation).


<!-- Revision: 25 - Version 1.0.2.74 - Date: 20-5-2013 -->
- Both     : - Removed Wild Growth debugging
- Both     : + Compiled on latest Honorbuddy version
- PvE     : + Nourish + Rejuvenation Synergy optimized
+ Both     :  Changed Wild Growth unit scan to be more efficient
+ Both     :  Talent Scan for Nature's Swiftness + Healing Touch on cancel entry
+ Added settings for Harmony Casting
+ PvE : Will no longer use items when not in combat
+ PvP : Tree of life will nolonger cast Rejuv on a target whom already has it
+ PvP & PvE : Support for Regrowth Unglyphed has been enhanced.
+ PvP : Lifebloomtarget has been optimized, more uptime on ourselves
+ PvP : Set values for Rejuvenation have been edited, will properly detect their roles
+ PvP : Rejuvenation will no longer double cast
+ PvP : Rejuvenation Clipping has been moved up the priority and added a moving check
+ PvP : Cenariond Ward priority is now higher 
+ PvP : Nature's Swiftness + healing Touch priority is now higher, but still under Single Target Swiftmend.
+ PvE : Twin Consorts support for Corrupted Healing has been enhanced.
+ PvE : Pink Dinosaur safe range has been decreased from 25 yd to 17 yd, so u can heal more.
+ PvE : Tortos HC support for Humming Crystal has been added.
+ PvE : Faerie Swarm on Turtles on Tortos has been enhanced but only active on Heroic Modes, normal mode dps will slow 90% off the time.
+ PvE : Fixed bug where it tried to cast Stampeding Roar on a enemy unit instead of self.

Yes ofcourse, I did not continue one of my routines so i can slack on another.
The time I freed not coding on MAD I can code on leaves and PureRotation.

However... at this moment PureRotation is being changed by Wulf and the code is not being maintained that much until Wulf released the new healing core.
Ok thanks was just wondering because I want drood routine for pvp, and I believe your cr is made better 4 PvP than pure rotation
 
I really liked MAD on my druid.
Hopefully purerotation will improve on Mirabis' code.
 
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