Not sure if any one is interested at working on a routine for Machinist anytime soon but this seems pretty helpful. I'm currently level 57 on my Machinist and this feels pretty accurate minus minus some skills like Hypercharge that I don't currently have.
Pulled from a Reddit post: http://www.reddit.com/r/ffxiv/comments/3arln0/machinist_level_60_optimal_rotation/
Pre pull: Have Turret out and within range of enemy.
Pull: Hot Shot > Hawks Eye + Blood For Blood > Lead Shot > Raging Strikes + Quick Reload> Split Shot > Rapid Fire + Reload > Slug Shot > Wildfire > Clean Shot > Gauss Barrel* > Split Shot > Hypercharge > Slug Shot > Reassemble + Gauss Round > Clean Shot > Richochet + Gauss Barrel* > Split Shot > Blank+ Head Graze/Suppresive Fire > Split or Slug depending on proc >Lead Shot while all buffs are up > Hot Shot > Fish for procs.
The reason you throw Gauss Barrel so late in the rotation and turn it off so early are for three reasons: 1. You are losing dps the longer you have it on. 2. Rapid Fire makes it so it becomes an instant cast instead of having that 3 second cast timer. 3. It is only there for Gauss round and Richochet.
This build is heavily centered around Wild Fire. You get every buff up and use every single ogcd ability while Wild Fire is up to get your maximum potency on your procs, ammunition, and buffs. I am open to suggestions. I believe at what point you can turn off Gauss Barrel is a debatable area. I hope this will help people's opinions on Machinist.
Pulled from a Reddit post: http://www.reddit.com/r/ffxiv/comments/3arln0/machinist_level_60_optimal_rotation/
Pre pull: Have Turret out and within range of enemy.
Pull: Hot Shot > Hawks Eye + Blood For Blood > Lead Shot > Raging Strikes + Quick Reload> Split Shot > Rapid Fire + Reload > Slug Shot > Wildfire > Clean Shot > Gauss Barrel* > Split Shot > Hypercharge > Slug Shot > Reassemble + Gauss Round > Clean Shot > Richochet + Gauss Barrel* > Split Shot > Blank+ Head Graze/Suppresive Fire > Split or Slug depending on proc >Lead Shot while all buffs are up > Hot Shot > Fish for procs.
The reason you throw Gauss Barrel so late in the rotation and turn it off so early are for three reasons: 1. You are losing dps the longer you have it on. 2. Rapid Fire makes it so it becomes an instant cast instead of having that 3 second cast timer. 3. It is only there for Gauss round and Richochet.
This build is heavily centered around Wild Fire. You get every buff up and use every single ogcd ability while Wild Fire is up to get your maximum potency on your procs, ammunition, and buffs. I am open to suggestions. I believe at what point you can turn off Gauss Barrel is a debatable area. I hope this will help people's opinions on Machinist.