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machines efficiently?

Syn-Ack

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Well i probably won't need more since im back up to around 130 of each machine seasonal, have my barb amulet and a non-crit ulianas NDE, just really need to roll a workable WD one if i decide its worth trying to bot that, OR a ultra GG ancient hellfire with cold/100chd for ulianas.

[Adventurer][Keywarden] Current Machine Counts
[Adventurer][Keywarden] Act 1: 139
[Adventurer][Keywarden] Act 2: 139
[Adventurer][Keywarden] Act 3: 137
[Adventurer][Keywarden] Act 4: 138
Stopping the bot.
Session lasted for: 05:27:34.7969024

In reality, 5hrs 27 minutes gave me +27 of each machine(roughly 27-29 of each in inventory). Now pre 2.3, you had to get 1 key from each act to even get organs. Now the machine drops opposed to 1 key. Isn't that way better? not in terms of not having to craft machines, but that you get 1 machine specific machine per act KW so a game where all 4 KWs drop 1 machine is guaranteed 2 amulets on T10 possibly 3. That makes it more efficient even if your getting 'less' drops per hour?

The above time/count was done with a simple dashing strike uliana EP monk. Until trinity sorts out the BK whirlwind/sprint issue not working 100% uptime I don't think it really matters what you run. obviously BK WW barb will be pretty damn quick though once trinity has fixed it, maybe dashing close too with run speed runes not sure. As it uses the abilities for move speed maybe 15% of the time its not reliable yet but iirc I read the fix is in the works. Anyway here i am nearly 140 machines, again assuming 2 organs per thats 280 amulets minimum. Didn't take me long(first craft barb, 4th craft monk) to get my amulets this season due to the new guaranteed open socket making hellfire life easier.

I will probably run 5 hours on my BK WW barb just as a test tonight and see what I end up with, im sure it will be close to monk results though. One major bug I noticed with adventurer keywarden profile is that sometimes keywarden will be just off screen, the bot usually registers it by saying its message for shishka bob time etc BUT it will continue pathing in the opposite or other direction, This is very noticeable on A1, A2, A3. A3 more so then the rest, but I think it may be due to a different type of issue ie the stairs/blockage inbetween. Where as A1 and A2 are open terrain with no blocking, the bot has picked up on KW a few times, only to continue pathing downwards(assuming KW was detected at its max range where the bot does not travel, just close enough to see but not to get aggro unless hes surrounded by mobs usually. Main reason I bring this up is because if I see it every maybe 1 in 10 games, I am curious how many games overall that possibly loses out on?
 
I'll take a look at losing the keywarden issue, thanks a lot for your report.
 
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