I've experienced lots of exceptions during Bounties. Stopping the bot, then starting it doesn't help - exceptions are being repeated. Full log attached.
[Trinity 2.41.35] Started Clearing Area
[Trinity 2.41.35] CombatMode was set to: KillAll
[Trinity 2.41.35] Stopped Clearing Area
[Trinity 2.41.35] CombatMode was set to: On
Forced townrun initiated! Reason: We need it.
[Trinity 2.41.35] Error getting CachedItem Object reference not set to an instance of an object.
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.ItemValuation.ValueThisItem(CachedACDItem item, TrinityItemType itemType) in Z:\Games\DemonBuddy\Plugins\Trinity\Items\ItemValuation.cs:line 68
at Trinity.Items.TrinityItemManager.TrinityStash(CachedItem item) in Z:\Games\DemonBuddy\Plugins\Trinity\Items\TrinityItemManager.cs:line 391
at Trinity.Coroutines.Town.StashItems.ShouldStash(CachedItem i) in Z:\Games\DemonBuddy\Plugins\Trinity\Coroutines\Town\StashItems.cs:line 50
at Trinity.Coroutines.Town.DropItems.ShouldDrop(CachedItem i) in Z:\Games\DemonBuddy\Plugins\Trinity\Coroutines\Town\DropItems.cs:line 44
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.Coroutines.Town.DropItems.<Execute>d__4.MoveNext() in Z:\Games\DemonBuddy\Plugins\Trinity\Coroutines\Town\DropItems.cs:line 64
--- End of stack trace from previous location where exception was thrown ---






