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anonless

New Member
Joined
Oct 14, 2012
Messages
27
Lost Connection / Run Time Error on BuddyAuth + RB Application

Random Disconnections from RB application and was unable to go to the BuddyAuth site to check session.

This pops up on "buddyauth.com/User/Sessions" site.

Runtime Error

Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine.

Details: To enable the details of this specific error message to be viewable on remote machines, please create a <customErrors> tag within a "web.config" configuration file located in the root directory of the current web application. This <customErrors> tag should then have its "mode" attribute set to "Off".


<!-- Web.Config Configuration File -->

<configuration>
<system.web>
<customErrors mode="Off"/>
</system.web>
</configuration>

Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's <customErrors> configuration tag to point to a custom error page URL.


<!-- Web.Config Configuration File -->

<configuration>
<system.web>
<customErrors mode="RemoteOnly" defaultRedirect="mycustompage.htm"/>
</system.web>
</configuration>

Not entirely sure what's going on.

Error on RB application:
[17:20:30.364 D] System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 192.99.20.72:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
--- End of inner exception stack trace ---
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at System.Net.WebClient.DownloadString(String address)
at ff14bot.Core.CheckForUpdate() --> System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 192.99.20.72:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
[17:23:11.674 N] Logging in...
[17:23:32.759 N] Error during login procedure

[17:34:49.755 D] NetworkCommsDotNet.ConnectionSetupException: Error during TCP connection establish with destination ([TCP-E-S] 0.0.0.0:0 -> 192.99.148.87:31214). Destination may not be listening or connect timed out. NetworkCommsDotNet.ConnectionSetupException: Timeout waiting for remoteEndPoint to accept TCP connection.
at NetworkCommsDotNet.Connections.TCP.TCPConnection.ConnectSocket()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.ConnectSocket()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.EstablishConnectionSpecific()
at NetworkCommsDotNet.Connections.Connection.EstablishConnection()
at NetworkCommsDotNet.Connections.TCP.TCPConnection.GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient, Boolean establishIfRequired, SSLOptions sslOptions)
at ...ctor()
at ff14bot.Navigation.GaiaNavigator..ctor(Single pathPrecision)
at Mud.MudBase.UpdateNavigationProvider() in c:\Users\anonless\Desktop\Rebornbuddy 1.0.329.0 (1)\BotBases\Mud Assist\MudBase.cs:line 66
at Mud.MudBase.Start() in c:\Users\anonless\Desktop\Rebornbuddy 1.0.329.0 (1)\BotBases\Mud Assist\MudBase.cs:line 99
at ff14bot.TreeRoot.<>c.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Edit: Seems to be working sometimes, and other times it shuts down.
 
Last edited:
hamster%20wheel%20too%20fast.gif
 
same here this problem just occur today everything was fine yesterday ... now i start the bot and it wont last more than 30mins without crashing ...
 
Yup same problem here

[19:47:07.756 N] Connection closed! 192.99.148.87:31214

-----> Crashes!
 
Yup same problem here

[19:47:07.756 N] Connection closed! 192.99.148.87:31214

-----> Crashes!

I think it's server issue.
Ping server grant me 50% packet lost.
(tracert normal)

88159da4d7.png
 
Last edited:
Everything seems to have stabled out now, but still keeping my eye on the ping and I believe RequiemOfADream is right, it's a server connection issue being that their BuddyAuth site is having problems as well as the application due to the key check, since the application can't verify the key the connection gets severed.
 
Fiberoptic cables were cut causing outages for our server hosts making it impossible to reach both the forums and nav servers. Service seems to be restored now.
 
Fiberoptic cables were cut causing outages for our server hosts making it impossible to reach both the forums and nav servers. Service seems to be restored now.
Thanks for the update, i figured something like that happened due to connection issues.
 
[12:05:43.187 N] Connection closed! 209.222.2.244:31214

I'm having same problem here
 
[12:05:43.187 N] Connection closed! 209.222.2.244:31214

I'm having same problem here
Problem is server sided, just be patient while it's being patched up, shouldn't be much longer now until they make it stable again.
 
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