Did this for 9 hours last night on one bot, 3 hours on another. After this occurs if you close DB it causes D3 to crash.
[18:58:14.900 N] Waiting 5.5 seconds before next game...
[18:58:20.425 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:30.425 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:30.426 N] Waiting 5.1 seconds before next game...
[18:58:35.561 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:45.561 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:45.562 N] Waiting 4.4 seconds before next game...
[18:58:49.982 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:59.982 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:59.983 N] Waiting 5.3 seconds before next game...
[18:59:05.313 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:15.313 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:15.314 N] Waiting 4.9 seconds before next game...
[18:59:20.254 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:30.254 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:30.255 N] Waiting 5.8 seconds before next game...
[18:59:36.040 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:46.040 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:46.041 N] Waiting 4.2 seconds before next game...
[18:59:50.330 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:00.331 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:00.332 N] Waiting 5.4 seconds before next game...
[19:00:05.791 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:10.191 D] Start/Stop Button Clicked!
[19:00:10.193 N] Stopping the bot.
[19:00:10.193 D] CurrentBot.Stop()
[19:00:10.193 D] Navigator.Clear()
[19:00:10.194 D] Navigator.Clear
[19:00:10.195 D] TreeHooks.Instance.ClearAll()
[19:00:10.195 D] OnStop event
[19:00:10.195 D] OnStop Event Invoking
[19:00:13.151 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[19:00:14.159 D] Start/Stop Button Clicked!
[19:00:14.161 D] Forcing profile reload.
[19:00:14.374 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[19:00:14.374 D] Starting bot Order Bot
[19:00:14.374 D] Added new hook [OutOfGame] 86d53bef-e7e9-45a9-aeed-2c70b5dfd75b
[19:00:14.374 D] Added new hook [Death] e8bceadb-caeb-4408-9db7-ea7374eb926a
[19:00:14.374 D] Added new hook [RoutineBuffs] 319299c2-aec8-4e36-88af-bd8378498fa2
[19:00:14.374 D] Added new hook [RoutineCombat] af4dccee-f809-454b-b5e1-1c973b05491c
[19:00:14.374 D] Added new hook [Combat] d5edca4f-bf93-435c-abb7-4d60ed0ad710
[19:00:14.374 D] Added new hook [IdentifyItems] 67291109-b2e2-467d-851f-8f3f053e5711
[19:00:14.374 D] Added new hook [StashItems] a29f1b4d-3f9f-4e48-a78b-6574ff17457c
[19:00:14.374 D] Added new hook [SellAndRepair] b989c288-528f-4096-bbb5-228a2b9fda46
[19:00:14.374 D] Added new hook [SalvageItems] ae9843cd-699e-40d7-88aa-d9a271c40044
[19:00:14.374 D] Added new hook [VendorRun] 850df2b7-b7ee-4579-b0a0-6023adac8d64
[19:00:14.374 D] Added new hook [Loot] cfcb75a0-1713-4091-ac0c-dfa9fc88b088
[19:00:14.374 D] Replaced hook [BotBehavior] 6f3e82df-fccf-4eb7-992e-a89d3c09b620
[19:00:14.374 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[19:00:14.374 N] [RadsProfileManager beta] Starter profile is Silhouettes_START_HERE.xml.
[19:00:14.374 D] Spooling up bot thread.
[19:00:14.375 D] Bot thread started.
[19:00:14.376 N] Waiting 4.3 seconds before next game...
[19:00:15.792 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:15.805 N] Waiting 4.8 seconds before next game...
[19:00:20.667 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:20.680 D] System.ApplicationException: Nothing to run? Somethings gone terribly, terribly wrong!
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:20.681 N] Waiting 4.5 seconds before next game...
[19:00:26.089 N] Stopping the bot.
[19:00:26.089 D] CurrentBot.Stop()
[19:00:26.089 D] Navigator.Clear()
[19:00:26.089 D] Navigator.Clear
[19:00:26.089 D] TreeHooks.Instance.ClearAll()
[19:00:26.089 D] OnStop event
[19:00:26.089 D] OnStop Event Invoking
[19:00:26.089 D] Forcing closed all current windows.
[18:58:14.900 N] Waiting 5.5 seconds before next game...
[18:58:20.425 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:30.425 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:30.426 N] Waiting 5.1 seconds before next game...
[18:58:35.561 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:45.561 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:45.562 N] Waiting 4.4 seconds before next game...
[18:58:49.982 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:58:59.982 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:58:59.983 N] Waiting 5.3 seconds before next game...
[18:59:05.313 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:15.313 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:15.314 N] Waiting 4.9 seconds before next game...
[18:59:20.254 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:30.254 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:30.255 N] Waiting 5.8 seconds before next game...
[18:59:36.040 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[18:59:46.040 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:59:46.041 N] Waiting 4.2 seconds before next game...
[18:59:50.330 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:00.331 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:00.332 N] Waiting 5.4 seconds before next game...
[19:00:05.791 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:10.191 D] Start/Stop Button Clicked!
[19:00:10.193 N] Stopping the bot.
[19:00:10.193 D] CurrentBot.Stop()
[19:00:10.193 D] Navigator.Clear()
[19:00:10.194 D] Navigator.Clear
[19:00:10.195 D] TreeHooks.Instance.ClearAll()
[19:00:10.195 D] OnStop event
[19:00:10.195 D] OnStop Event Invoking
[19:00:13.151 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[19:00:14.159 D] Start/Stop Button Clicked!
[19:00:14.161 D] Forcing profile reload.
[19:00:14.374 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[19:00:14.374 D] Starting bot Order Bot
[19:00:14.374 D] Added new hook [OutOfGame] 86d53bef-e7e9-45a9-aeed-2c70b5dfd75b
[19:00:14.374 D] Added new hook [Death] e8bceadb-caeb-4408-9db7-ea7374eb926a
[19:00:14.374 D] Added new hook [RoutineBuffs] 319299c2-aec8-4e36-88af-bd8378498fa2
[19:00:14.374 D] Added new hook [RoutineCombat] af4dccee-f809-454b-b5e1-1c973b05491c
[19:00:14.374 D] Added new hook [Combat] d5edca4f-bf93-435c-abb7-4d60ed0ad710
[19:00:14.374 D] Added new hook [IdentifyItems] 67291109-b2e2-467d-851f-8f3f053e5711
[19:00:14.374 D] Added new hook [StashItems] a29f1b4d-3f9f-4e48-a78b-6574ff17457c
[19:00:14.374 D] Added new hook [SellAndRepair] b989c288-528f-4096-bbb5-228a2b9fda46
[19:00:14.374 D] Added new hook [SalvageItems] ae9843cd-699e-40d7-88aa-d9a271c40044
[19:00:14.374 D] Added new hook [VendorRun] 850df2b7-b7ee-4579-b0a0-6023adac8d64
[19:00:14.374 D] Added new hook [Loot] cfcb75a0-1713-4091-ac0c-dfa9fc88b088
[19:00:14.374 D] Replaced hook [BotBehavior] 6f3e82df-fccf-4eb7-992e-a89d3c09b620
[19:00:14.374 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[19:00:14.374 N] [RadsProfileManager beta] Starter profile is Silhouettes_START_HERE.xml.
[19:00:14.374 D] Spooling up bot thread.
[19:00:14.375 D] Bot thread started.
[19:00:14.376 N] Waiting 4.3 seconds before next game...
[19:00:15.792 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at Zeta.MemoryManagement.Executor.Execute(String debugMessage)
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:15.805 N] Waiting 4.8 seconds before next game...
[19:00:20.667 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[19:00:20.680 D] System.ApplicationException: Nothing to run? Somethings gone terribly, terribly wrong!
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[19:00:20.681 N] Waiting 4.5 seconds before next game...
[19:00:26.089 N] Stopping the bot.
[19:00:26.089 D] CurrentBot.Stop()
[19:00:26.089 D] Navigator.Clear()
[19:00:26.089 D] Navigator.Clear
[19:00:26.089 D] TreeHooks.Instance.ClearAll()
[19:00:26.089 D] OnStop event
[19:00:26.089 D] OnStop Event Invoking
[19:00:26.089 D] Forcing closed all current windows.






