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Looking for Garrison Mine profile

me 2 looking 4 it, i wroted profile with zaprecorder but it wont move...
 
I dont think there is a good use for that script, the garrison only spawns ores once a day. and it will probably take you longer to set up the profile and start it then it takes to run tought it and mine it by hand.

What do you think?
 
i just need it, and im getting nervous cause its so simple and it wont move...
 
Michaelg93, I think, if you have 11 toons on server per acc - you MUST have it.
 
As of this message, the phase relating to the mine level 1 is not working with the mesh. I have a profile setup for this already, however it is currently not working due to the fact it doesn't know how to enter the mine.
 
As of this message, the phase relating to the mine level 1 is not working with the mesh. I have a profile setup for this already, however it is currently not working due to the fact it doesn't know how to enter the mine.
This.

I made mining profile 4 days ago, but It have no clue how to enter the mine indeed.

The ObjectID for the Garrison Nodes are different than the open world ones, which is obvious, they do not restrict you to have mining/herbalism, so I assume GB2 botbase still do not support them.

With questing profile its technically doable to enter the mine - that way I scripted my Mine opening quest profile, but the meshing inside the mine is still unfinished, the bot cannot find path to targets just 20 yards away off it.

So I guess we have to wait abit for these.
 
Questing (not GB!) profile for Fort level 2, mine level 1, garden level 1.
View attachment GarrisonMiner.xml

Basically, you need to utilize "MyCTM" for movement and add MovementBy="ClickToMoveOnly" to each InteractWith statement while dealing with an unmeshed area.
Upd: and please switch off "Gathering Minerals" in HB "Setting and Tools". Default HB mining is trying to create a path to the nodes. But the area is still unmeshed, so it fails.
 
Last edited:
Questing (not GB!) profile for Fort level 2, mine level 1, garden level 1.
View attachment 152278

Basically, you need to utilize "MyCTM" for movement and add MovementBy="ClickToMoveOnly" to each InteractWith statement while dealing with an unmeshed area.
Upd: and please switch off "Gathering Minerals" in HB "Setting and Tools". Default HB mining is trying to create a path to the nodes. But the area is still unmeshed, so it fails.

Thx for this! This is step forward to profile i am looking for. Still does not pick up Mine Carts at all :( And we need profile for lvs 1-2-3 excavations+gardens.
 
Still does not pick up Mine Carts at all :( And we need profile for lvs 1-2-3 excavations+gardens.

What are mine carts? Are they different from nodes? I do not have any of them yet, and it will take me awhile to get to the next mine level - I am going slowly, taking time to enjoy the scenery etc.
If the mine itself has not changed between levels then you may add new object id yourself, investigating it via Developer Tools > Objects in HB.
 
What are mine carts? Are they different from nodes? I do not have any of them yet, and it will take me awhile to get to the next mine level - I am going slowly, taking time to enjoy the scenery etc.
If the mine itself has not changed between levels then you may add new object id yourself, investigating it via Developer Tools > Objects in HB.

The mine does change between levels. It has three different object ids. The mine carts (apparently) spawn outside the mine (?) I just upgraded to mine level 2 but haven't assigned a follower yet.
 
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