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dushyanta

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Joined
Sep 27, 2012
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Someone can help coding CrusaderCombat.cs: bombardment only cast when iron skin is active?
This will improve our dmg a lot. Thanks.
 
Hello,


View attachment 196865

(works only if you have mortal drama equipped/cubed)

belt and drama equipped cubed.

Works only if all cooldowns are up and starts a fight, than all spells just use it on cooldown and bombardment desync with iron skin.

Tried to delete this things:

&& !Skills.Crusader.Punish.IsActive; from static bool IsBombardmentBuild

and all other things except iron skin things from // Bombardment

Still doesnt work.

I should change iron skin cooldown to a bombardmant cooldown, but i cant see crusader spells in variables
 
Last edited:
Thanks. Works like a charm.
Code:
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\DB\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\DB\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: d:\DB\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\DB\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\DB\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(613,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\DB\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(616,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: d:\DB\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(40,42) : error CS1061: 'Trinity.Config.Combat.CrusaderSetting' does not contain a definition for 'SpamSteedCharge' and no extension method 'SpamSteedCharge' accepting a first argument of type 'Trinity.Config.Combat.CrusaderSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\DB\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\DB\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\DB\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used

I get these errors when using the custom CS file, even with a fresh install of DB/trinity... what am I doing wrong?
 
Only cast when Iron skin is active and only cast iron skin when convention of elements is physical.
 
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