Owneth
Member
- Joined
- Jan 15, 2010
- Messages
- 723
SO let me explain what may or may not have been already asked for/explained...
Example I will use is FPSWare's Boxer app for running multiboxing scenarios and would incorporate a artificial logic which was based on events such as a AOE spell cast by something such as a Zandalari Warscout for a understanding...
He casts a lighting ground effect spell along with some beetles on the ground which can cause some serious damage... or the fireball from the sky deal ... Didn't research the names... it doesn't matter atm.
I know CR's used to have some custom built artificial logics and they worked quite well when they worked!
Here's my scenario for example, I will fight a warscout and lose 20% health or so even though my toon is highly geared 540ish...
He's a tank, and sometimes even though he can survive many many fights he sometimes just get's overburdened by this stuff sometimes and dies when he doesn't have to!
Spell is cast, a simple strafe from left to right or... back/forward could resolve any possible getting "nailed" scenarios. (Shut up all you sick minded people!)
WASD will always win a battle. And it gives even running ground for less geared toons. (That's my logic)
However I'm not a dev or even remotely close enough to fully understanding coding among HB coding, so I am going to describe this in a "perfect world" kind of scenario.
I appreciate the work the devs do, and I do buy/support MANY of the high priced products. Even the profile writers.
But I'd love to go into dungeons and avoid any/all possible "kill" devices thrown my way...
Another would be arrows/tiles on the mogu areas.
Example I will use is FPSWare's Boxer app for running multiboxing scenarios and would incorporate a artificial logic which was based on events such as a AOE spell cast by something such as a Zandalari Warscout for a understanding...
He casts a lighting ground effect spell along with some beetles on the ground which can cause some serious damage... or the fireball from the sky deal ... Didn't research the names... it doesn't matter atm.
I know CR's used to have some custom built artificial logics and they worked quite well when they worked!
Here's my scenario for example, I will fight a warscout and lose 20% health or so even though my toon is highly geared 540ish...
He's a tank, and sometimes even though he can survive many many fights he sometimes just get's overburdened by this stuff sometimes and dies when he doesn't have to!
Spell is cast, a simple strafe from left to right or... back/forward could resolve any possible getting "nailed" scenarios. (Shut up all you sick minded people!)
WASD will always win a battle. And it gives even running ground for less geared toons. (That's my logic)
However I'm not a dev or even remotely close enough to fully understanding coding among HB coding, so I am going to describe this in a "perfect world" kind of scenario.
I appreciate the work the devs do, and I do buy/support MANY of the high priced products. Even the profile writers.
But I'd love to go into dungeons and avoid any/all possible "kill" devices thrown my way...
Another would be arrows/tiles on the mogu areas.
