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List of requests/problems for developers

nichosi

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People suggested me to make a thread here for your attention, dear developers.

We, users appreciate your work very much, there are list of problems that need your attention tho:

1. Performance issues.
We have low TPS (5-15)/ tons of freezes / FPS drops on most of latests builds.
For me everything after 521 beta just doesn't work good, no matter what.
I've tried to copy "Settings" folder from 521 to new releases, it brings back normal TPS (to around 30ish) but freezes in-game are still there.

UPD. Latest beta 530 is step in right direction, way less freezes. But they are still here and I see no reason to switch from 521 which was released month ago.

2. Ignore elites just doesn't work.
And this is very bad, do I need to explain why? This slows down progress/farming for HUGE amount.
And I guess this is not a rocket science just to move away from yellow guys, is it?

3. WD poison dart / fetish-jeram builds don't work
I'm not a fan of WD, but still — the best WD build leads to error spam and after some time totally breaks DB. I guess this is all about fetishes but what exactly happens is the mystery.
I've seen reports about this issue month ago, the reaction was "we're on it" — and silence after.

UPD. After some more testing — it is not only poison darts build, but standard fetishes/jeram too. So it is about fetishes for sure.

4. We want to unite different tweaks for different classes
I know there are tons of tweaks in different threads for most of classes, to make trinity work with current builds.
Why do I need to download them every time I upgrade DB and install to different folders? — "Db for monk", "Db for DH", Db for ...
Can anyone find all useful tweaks and add them to latest release?

Sorry for my non-native english, I'll try to update this post with current problems.

+ minor issue:
Barbarian stucks a lot when whirlwinding, staying in one place/corner/wall.
Unstucking works well tho — but meanwhile we lose time.
 
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Welcome to the Requests forum! Er... Well... You almost made it to the request forum.

The TPS issue is real. I know Nesox posted about looking into it, but I haven't seen much movement in that arena until yesterday when he posted BETA 529. Up to this point I have been stuck using an older version of DB just because I can't take the performance of some newer versions. I play with my TPS maxed out as my PC can handle it, yet some of the later releases seem to really bog down where previous ones did not.

Now that a new BETA is out I still don't have certain needs for running my monk in that version :/



Elite Handling needs a definite refresh. Currently the bot goes completely ham against elites. Everytime an elite is on screen, the bot will facetank it's way to inefficiency.

Let's not jsut limit ourselves to the proper functioning of one simple feature. What about an intelligent Elite setting:

  • Is Pylon Active? Yes=Attack Elite, No=Ignore
  • Elite Affix reaction? If Poison, Ignore unless using Mara's Amulet, etc.
  • Forced skipping of tough affixes all of the time, even if Ignore Elites is off:
Ignore all Elites
Ignore Tough Elites Only
Selectively Ignore Elites (Uses Ignore All Elites or Ignore Tough Elites selection, but determines damage types which are mitigated by Gear, and attacks those anyways)​

Let's go a step further, what about Ignore Tough Enemies for higher GRifts? Something that will force skip an enemy with over 20 billion health in GR 52 or something? It will attack them in groups, but force skips them if they are standing alone and still over 10 billion health?

Perhaps the simplest solution would be a scaling Skip Health amount per GRift as elites will always have a massive health pool compared to everything else. Then it will also skip abnormally high helth pool enemies. like level 45 it could be 25 billion, 50 could be 50 billion, 55 could be 70 billion, etc. This would obviously taken some finessing and testing but it could be a solution?

What about a plugin that grabs health of enemies at different rift levels. This would allow for easily compile-able date that we can sift through.

For example Warping Horrors are about 27 billion in GRift 58, yet Disentombed Hulks are on the order of 32 billion in GRift 54. Perhaps we compile some data on enemies then find out which ones are past that efficiency limit. Then we set the GRift Enemy Health pool limiter that scales by which level of GRift you are in?

Imagine the advantage. The ability to make a decision on which enemies to kill and which to ignore at all levels of the game that scale with the game level. We would get all of the advantages of hand picking what to fight, but do it faster than any player could.


Build Selection: This would smash all competitors. Having all primary, endgame builds have their functions built in?

How about a selection in DB that I can click for "Dashing Strike Monk with Flying Dragon" and have all of the settings changed to previously saved settings?
Then I can select "Dashing Strike Duel Wield" and be off to the races without digging through my Trinity settings.
Then the ability to download someone else's settings instead of scroll through threads and Trinity pages? GENIUS!

Right now community involvement in developing means plugins and profiles from developers...With such a plugin that we can download settings, we will see users posting more efficient ways to use profiles.

It would also make testing quicker and easier. It will give us a basis to start with, then compare performance between one setup and another. We can go back to one that worked better and tweak it another way until we reach the most efficient use of our build, gear, plugins and profiles!


Avoidance
This is a big one that drives many users nuts. Even if we tell the bot to ignore everything in AOE, it still anxiously dry humps the perimeter of a molten blast. Or wanders, mesmerized, towards Arcane Beams. I have faith that BuddyMe has been working out the kinks in this system, but until his routine is complete and polished, it remains a major issue.


OOC Movement
If you're on a build with a movement skill that is used Out Of Combat, you will notice that the bot tends to waste it's cooldown/resource quite frequently. This is typically because of a large available distance to travel, but the bot will use it in short distance intervals.

It almost always better to leave OOC on then not for many builds, but the point remains the same.

If it's going to use a Dashing Strike, set a minimum required distance.. Same with Furious Charge, Teleport, etc.

"Use OOC only when traveling over 75 yards" or something.


YAR Improvements
Who am I to complain about this amazing tool? Well, there are a few kinks that I think we can workout.

Can it wait until completing a particular action before deciding to leave a game, or close the game down?
If it's going to switch profiles or end the game, can it wait for the next townportal?
If running a GRift, wait until the bot speaks with Orek or the inactivity timer chimes in.

This would allow us to set shorter intervals on different gameplay types without fear of it leaving a GRift early every 2 hours or however long we set it.


ItemList Improvements
Once again, who am I to complain about this relatively recent development that has changed out our old text files into an intuitive GUI?

However, for top level gear, secondary affixes come into play. Once again to harp on my love of the monk, having Physical Resist on some items is more important to me than other things which roll as low primary affixes.

If you're someone with near perfect gear, you can feel the pain on this as you might like to include secondary affixes for elemental resistance as a rolled stat to evaluate.
 
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Well, with latest 534 beta I have way less performance issues.
The freezes still occur, like once in 30-60 seconds with no visible reasons (even in town, standing still between rifts).

Please, fix Ignore Elites, guys, I bet this is not a rocket science.

And one more suggestion: can you please add element description to avoidance settings?
I know that for you this is maybe obvious, but people may not know exactly what element is Grotesque for example.
Something like Ghom Gas (Poison) or Ghom Gas (P).
 
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