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List of possible improvements

k1ng0r

New Member
Joined
Aug 3, 2016
Messages
17
Hi there!

First of all, I'd like to say, that what I'm suggesting may or may not be possible - I do not know the actual limits of programming an AR bot.

- Pokéstops when NEEDED.

I see you've added a total count of pokéballs (split among the different types). The current amount of pokéstops looted is like 200-300 per hour? Lets say it would only go to a pokéstop when you've gone below 50 pokéballs. That way you could actually make your "stats" seem more legit.

- IV based transfering.

Make an automatic script that instantly calculates the IV of a pokémon. Then let the player decide in options, which IV% it should keep pokémons at. CP doesn't really matter, if it's stacked on a low IV pokémon.

- Enable catching from lures.

Make an option, to just make the bot stand still in between lured up Pokéstops - and let it farm from there. Just have it stay there, and catch whatever spawns.

- Enable throw-accuracy.

Let the player decide how many of the throws should miss, how many of them should be nice, great and excellent. So a player could choose like 5% miss, 10% excellent, 35% great and 50% nice. It would make the pokéballs consumed amount higher, your catch-rate lower + it would look a whole lot more legit.

- Prioritize certain pokémons.

Let the player enable a function, that would make the bot drop everything it has in it's current path, to run straight to the pokémon and catch it. It would help catching them all, plus it would actually be more player-like.

- Pausetimer and frequency.

Let the user decide how often and how long the breaks would be.

- Randomly log in & out.

Everyone who has played Pokémon Go, knows that the app crashes often. So enabling randomized logging in/out, would also make it look like player behavior.

- Randomized traveling speed

Making randomized traveling speed, again, would help the user look like a legit player. No one moves 21 km/h all the time. Let it change randomly from X to Y (the user could decide values?), as that's what happens in real life.

Apart from this, I actually do not see a whole lot of improvements. It's really a great bot you've made, it functions perfectly and has a decentish userinterface (you can never really please everyone with the UI, can you? :D)

Have a good one!
 
- Enable catching from lures.

Make an option, to just make the bot stand still in between lured up Pokéstops - and let it farm from there. Just have it stay there, and catch whatever spawns.

This is most important thing to do!
 
On top of the IV transferring pokemon. I would think it would be good if it could rename the pokemon to have the IV# in it. That way you know what is what. I suppose you can simply go to pokeadvisor.com to check it, but it'd be nice to just see it in the app.
 
Hi there!

First of all, I'd like to say, that what I'm suggesting may or may not be possible - I do not know the actual limits of programming an AR bot.

- Pokéstops when NEEDED.

I see you've added a total count of pokéballs (split among the different types). The current amount of pokéstops looted is like 200-300 per hour? Lets say it would only go to a pokéstop when you've gone below 50 pokéballs. That way you could actually make your "stats" seem more legit.
I can understand this one but either way it might be best to use them at all times but the option for yes or no might be nice to select to grab all or grab random

- IV based transfering.

Make an automatic script that instantly calculates the IV of a pokémon. Then let the player decide in options, which IV% it should keep pokémons at. CP doesn't really matter, if it's stacked on a low IV pokémon.
this is true and Hopefully becomes and option

- Enable catching from lures.

Make an option, to just make the bot stand still in between lured up Pokéstops - and let it farm from there. Just have it stay there, and catch whatever spawns.
Not just stand between but search for them would be better scan the area for lures and stand in the shortest time left and move to the next one.

- Enable throw-accuracy.

Let the player decide how many of the throws should miss, how many of them should be nice, great and excellent. So a player could choose like 5% miss, 10% excellent, 35% great and 50% nice. It would make the pokéballs consumed amount higher, your catch-rate lower + it would look a whole lot more legit.
A random boolen value math function would probably be best where you set the chance and it will miss on purpose and catch but with a setting called human like and the user check the box
- Prioritize certain pokémons.

Let the player enable a function, that would make the bot drop everything it has in it's current path, to run straight to the pokémon and catch it. It would help catching them all, plus it would actually be more player-like.
true but then again could become and issue if the app itself detects the pokemon while trying to already catch on i think it might hang i might be wrong though

- Pausetimer and frequency.

Let the user decide how often and how long the breaks would be.
this would be overall wonderful but then again the team tries to make it idiot proof to prevent it's bot from getting people banned.

- Randomly log in & out.

Everyone who has played Pokémon Go, knows that the app crashes often. So enabling randomized logging in/out, would also make it look like player behavior.
They are pretty good at this with making auto launch script to accompany their bots just give it time and you should see a launch program being released.

- Randomized traveling speed

Making randomized traveling speed, again, would help the user look like a legit player. No one moves 21 km/h all the time. Let it change randomly from X to Y (the user could decide values?), as that's what happens in real life.
Another booleen value to code in where yes or no happens and the event occurs.

Apart from this, I actually do not see a whole lot of improvements. It's really a great bot you've made, it functions perfectly and has a decentish userinterface (you can never really please everyone with the UI, can you? :D)

Have a good one!

I would have to say an export function to see where the pokemon where caught and times that way someone can keep a data log would be nice to have as well.
 
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