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[Lisbeth] Your own personal crafter!

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I am trying to use this plugin in the Chinese version of ff14, However, it seems that it didn't work. The log is in the attachment

View attachment 169886

It's a problem that happens when you don't have Agil but it's enabled on the Lisbeth's settings. Go to settings, and on the field that says "UseAgil: True" change it to "UseAgil: False". I'll fix this on the next update, but for now it works by doing that.
 
Request Incoming: can we have it select a certain amount of HQ instead of all or nothing ?
 
Retard question.

This any good for levelling crafting profs?
Haven't downloaded to test yet.
 
That's why I made it, to level all my crafting jobs. I recommend you reach level 15 with everything first, and cross class the skills for the Hasty And Kinky strategy. Careful Synthesis is a must and you get it at level 15 weaver.
 
Sounds amazing. cant wait to try.
But for now, the download attempts crash my svn checkout...

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edit: all the tests I am doing (after re-installing my SVN) say the server is down.

Am I trying to download at a bad time? lol
 
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Yep, working fine now. must have been something up with it for the time I tried. Literally pinged the server getting no response.

Cheers

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edit:

working, and insanely impressed. Shame my inventory is a mess and I have been out of the game so long to know what anything is worth.

A cheeky question: Any plans to have any sort of market board integration so it can buy the ingredients you are missing if it cannot craft them?
 
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It automatically stop after crafting tens of items.
Here is the log file
[23:40:05.999 N] [Synthesize] Crafting 胡桃木材 (5371) via 1056
[23:40:07.190 N] [Lisbeth] Remaining Amount: 132
[23:40:08.199 D] DoAction Spell 252 0xE0000000
[23:40:10.212 D] DoAction Spell 244 0xE0000000
[23:40:12.229 D] DoAction CraftAction 100108 0xE0000000
[23:40:21.299 D] DoAction CraftAction 100098 0xE0000000
[23:40:24.314 D] DoAction CraftAction 100003 0xE0000000
[23:40:27.319 D] DoAction Spell 244 0xE0000000
[23:40:29.323 D] DoAction CraftAction 100108 0xE0000000
[23:40:35.343 D] DoAction CraftAction 100098 0xE0000000
[23:40:38.332 D] DoAction CraftAction 100108 0xE0000000
[23:40:41.272 D] DoAction CraftAction 100003 0xE0000000
[23:40:44.267 D] DoAction Spell 244 0xE0000000
[23:40:46.282 D] DoAction CraftAction 100098 0xE0000000
[23:40:49.276 D] DoAction CraftAction 100108 0xE0000000
[23:40:58.310 D] DoAction CraftAction 100063 0xE0000000
[23:41:05.637 N] [Synthesize] Crafting 胡桃木材 (5371) via 1056
[23:41:06.935 N] [Lisbeth] Remaining Amount: 131
[23:41:07.940 D] DoAction Spell 252 0xE0000000
[23:41:09.950 D] DoAction Spell 244 0xE0000000
[23:41:11.969 D] DoAction CraftAction 100108 0xE0000000
[23:41:20.974 D] DoAction CraftAction 100003 0xE0000000
[23:41:23.991 D] DoAction CraftAction 100098 0xE0000000
[23:41:27.007 D] DoAction Spell 244 0xE0000000
[23:41:29.008 D] DoAction CraftAction 100108 0xE0000000
[23:41:38.022 D] DoAction CraftAction 100003 0xE0000000
[23:41:41.025 D] DoAction CraftAction 100098 0xE0000000
[23:41:44.021 D] DoAction Spell 244 0xE0000000
[23:41:46.035 D] DoAction CraftAction 100108 0xE0000000
[23:41:55.011 D] DoAction CraftAction 100063 0xE0000000
[23:42:01.281 N] [Synthesize] We don't know the required recipe.
[23:42:01.281 N] Stopping the bot. Reason:[Synthesize] We don't know the required recipe.
[23:42:01.281 D] CurrentBot.Stop()
[23:42:01.286 N] Connection closed! 23.88.178.194:31214
[23:42:01.296 D] TreeHooks.Instance.ClearAll()
[23:42:01.296 N] Clearing all hooks.
[23:42:01.296 D] Navigator.Clear()
[23:42:01.298 V] [Poi.Clear] Reason: Bot stopped
[23:42:01.298 D] OnStop event
[23:42:01.298 D] OnStop Event Invoking
[23:42:01.299 N] Bot Thread Ended. Was this requested?
 
can we have a strategy to make items as fast as possible without caring much for HQ?
right now i just want to level culinary and its faster to just use basic synthesis over and over again.
 
Been using this hasty stragety and it doesn't even try to HQ things like Felt Gowns, it does 1 Careful Synth 2 and thats it, I have near 500 craftsmenship(which is set in the settings) so just 1 will finish it off, but its working perfectly fine for Felt berets and the base mats.
 
The major problem with the strategies right now is that they need to know how much progress a synthesis skill will do, since they revolve around leaving the craft 1 careful synth away from finishing, and only then increasing quality. To predict how much progress a CSII will produce, it uses a formula that takes into account many variables. I've searched all around for the most accurate formula I could find, but the only ones who truly know it are SE themselves. A wrong prediction is what causes Kage's problem, it thinks "One CSII won't finish the craft, so I should cast it once and then increase quality" but the prediction is off by a little, causing it to prematurely finishing the craft. I'm still trying to figure out the best solution to this.

Tides, you could make a macro for those, there are example macros in there just open the settings window.
 
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Ahh thanks Neverdyne, Cause it creates anything with 40 durability just fine, it HQs all base mats, but then anything thats below 1* craft it just finishes with a single CSII.
 
Yeah :( The formula is giving a value that's below the real one, so it thinks one CSII won't finish it, but it does. A few updates ago I implemented a cache for the inverse situation, when the formula gives a value higher than the real one, it'll cache the real value obtained and use that instead of the formula on future usages. I'll try implement a similar cache for the inverse, so it hopefully only mistakenly finishes the craft once prematurely, and the next time it'll know better.
 
That would be loads helpful, I wasnt expecting this issue so I came back to my computer to find ~90 pieces of NQ gear instead of HQ lol
 
The major problem with the strategies right now is that they need to know how much progress a synthesis skill will do, since they revolve around leaving the craft 1 careful synth away from finishing, and only then increasing quality. To predict how much progress a CSII will produce, it uses a formula that takes into account many variables. I've searched all around for the most accurate formula I could find, but the only ones who truly know it are SE themselves. A wrong prediction is what causes Kage's problem, it thinks "One CSII won't finish the craft, so I should cast it once and then increase quality" but the prediction is off by a little, causing it to prematurely finishing the craft. I'm still trying to figure out the best solution to this.

Tides, you could make a macro for those, there are example macros in there just open the settings window.

ok thanks!
 
Hey, I have never attempted to level a crafter I was wondering how well this could be utilized to AFK level. Is it just something to remove the tedious crafting motions or can I purchase a bunch of materials and have it go to town? Any guidance on the best way to level a crafter would be appricated. Thanks!
 
Yeah :( The formula is giving a value that's below the real one, so it thinks one CSII won't finish it, but it does. A few updates ago I implemented a cache for the inverse situation, when the formula gives a value higher than the real one, it'll cache the real value obtained and use that instead of the formula on future usages. I'll try implement a similar cache for the inverse, so it hopefully only mistakenly finishes the craft once prematurely, and the next time it'll know better.

I've looked at it and it seems it might be a flooring issue when it should be rounded. Normally it's only off by a point half the time which is rarely an issue.
 
Yeah it's only an issue on close cases, where the total progress is 100, the formula gives 99, and the real value is 100 / 101 or so. I'll round instead of flooring, see if that helps.
 
I take it from looking at the Macro's example you gave, that this works just as a regular orderbot profile in terms of execution? If so, do you plan on making Lisbeth as complex as iyake's example for lucis turn ins? To actually count how many hasty touches hit, ect? This would be nice for 3star-4star crafts that shouldnt really go off blind hopes of hasty touch.
 
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