Cloud30000
New Member
- Joined
- May 9, 2015
- Messages
- 298
When you say new items, do you mean new actions/skills? The Lisbeth 1.0 plugin is written in tree form, so you can add an action with the relevant condition within the tree where appropriate by going into the cs code files; you can go into the folder for Lisbeth to see how it is laid out.
First, you would need to add the skill in the Crafting Skills folder by copying and editing an existing skill file to match the new skill. After that, the trees are located within the Strategies folder; just open and edit the strategy you would like to add the skill to, using the layout of that strategy as a guide. You will need to have an understanding of reading c# code to format it correctly.
Alternatively, you could add a custom macro for a specific recipe in the format the game itself uses and then Lisbeth will always use that macro for that recipe when the UseMacros setting is true in the Lisbeth Settings page.
Keep in mind that all of the changes to crafting in 3.0 are not completely understood, so the current plugin may act significantly differently then prior to 3.0
First, you would need to add the skill in the Crafting Skills folder by copying and editing an existing skill file to match the new skill. After that, the trees are located within the Strategies folder; just open and edit the strategy you would like to add the skill to, using the layout of that strategy as a guide. You will need to have an understanding of reading c# code to format it correctly.
Alternatively, you could add a custom macro for a specific recipe in the format the game itself uses and then Lisbeth will always use that macro for that recipe when the UseMacros setting is true in the Lisbeth Settings page.
Keep in mind that all of the changes to crafting in 3.0 are not completely understood, so the current plugin may act significantly differently then prior to 3.0