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[Lisbeth] Your own personal crafter!

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Please read through the thread, Neverdyne is currently re-working on how Lisbeth works and due to this is not fixing any current bugs found with how she works. Your more then free to edit the rotation(more like logic) but they are done in C so unless you actually know how to program your not going to be changing it.

Yeah I've been following the thread and did read that, it was more of a general question for the community, I was wondering if anyone had created a fix themselves or could point me in the direction of what to alter.
 
Open the Orders.yaml file in Notepad++, click view and select show whitespace and tabs. Check if the file has any spaces or tabs where there shouldn't be. Especially at the end of the order, as the error shows Line 18, whereas the order is only 17 lines long.

This solved it, thanks!
 
you know what would be absolutely good? create all the orders from all crafting jobs to comply with the crafting journals. Maybe i'll work on this next week....you will have to consider inventory space for needed items as well as crafted items...have a pause at some point to sell or put into retainers or discard/whatever.
 
Hey Neverdyne, I had a small request and I'll let you decide if it's even worth noting or not. As seen in this thread, I talk about the possibility of Lisbeth showing missing crafting items in different colors based on what class is used to create them. This is mostly helpful in the case that you want to make 7 - 8 items from scratch, but some might require the leathersmithing job; if you don't have that then it can tell you ahead of time that you need to provide already created final materials. I hope that makes sense and if I'm the only one that runs an orderlist "cold" to find out what materials I'll need then feel free to ignore this whole thing :).
 
May I ask something else :) I have made a long order list with around 50 items to craft (different). What if the inventory gets full before it finish all orders?If I stop the bot to go unload on retainer and then started again, will it continue where it left or will start again from the start? I am asking this now so I will split the orders in 2 or 3 parts :)
 
If you stop the bot in the middle of the order it will start from the top again.
 
I'm getting an issue where my game client spams "Cannot equip in that slot."

Is there a work around? I'm not doing anything complex. I'm trying to make brass rings. This bot has worked well before.

Here's my log. From start to stop. I stopped the bot, because it keeps trying to equip something, but I don't know what.

"[02:32:17.476 D] TreeHooks.Instance.ClearAll()
[02:32:17.476 N] Clearing all hooks.
[02:32:17.476 N] Hooks cleared, re-creating behaviors
[02:32:17.476 D] Replaced hook [RebornCo.Combat] 1d8ffe0a-e0cb-460c-a6f9-b4a43e081383
[02:32:17.476 D] Replaced hook [RebornCo.Pull] c6bf5a71-2880-4b19-8ceb-f22298efd6c3
[02:32:17.476 D] Replaced hook [RebornCo.Rest] 4695e786-a8f5-4e2f-a53d-2cd8b061d672
[02:32:17.476 D] Replaced hook [RebornCo.CombatBuffs] 58fce9ac-fb34-4491-bf5a-69b0c46836fc
[02:32:17.476 D] Replaced hook [RebornCo.Heal] 2c88e367-a8d9-46c4-a6c6-8649026eda59
[02:32:17.477 D] Replaced hook [RebornCo.PreCombatBuffs] 0f6b419a-3f8a-427f-916d-e55c54aa72ac
[02:32:17.477 D] Navigator.Clear()
[02:32:17.477 V] [Poi.Clear] Reason: Bot stopped
[02:32:17.477 D] OnStop event
[02:32:17.526 N] Bot Thread Ended. Was this requested?
 
I'm getting an issue where my game client spams "Cannot equip in that slot."

Is there a work around? I'm not doing anything complex. I'm trying to make brass rings. This bot has worked well before.

Here's my log. From start to stop. I stopped the bot, because it keeps trying to equip something, but I don't know what.

"[02:32:17.476 D] TreeHooks.Instance.ClearAll()
[02:32:17.476 N] Clearing all hooks.
[02:32:17.476 N] Hooks cleared, re-creating behaviors
[02:32:17.476 D] Replaced hook [RebornCo.Combat] 1d8ffe0a-e0cb-460c-a6f9-b4a43e081383
[02:32:17.476 D] Replaced hook [RebornCo.Pull] c6bf5a71-2880-4b19-8ceb-f22298efd6c3
[02:32:17.476 D] Replaced hook [RebornCo.Rest] 4695e786-a8f5-4e2f-a53d-2cd8b061d672
[02:32:17.476 D] Replaced hook [RebornCo.CombatBuffs] 58fce9ac-fb34-4491-bf5a-69b0c46836fc
[02:32:17.476 D] Replaced hook [RebornCo.Heal] 2c88e367-a8d9-46c4-a6c6-8649026eda59
[02:32:17.477 D] Replaced hook [RebornCo.PreCombatBuffs] 0f6b419a-3f8a-427f-916d-e55c54aa72ac
[02:32:17.477 D] Navigator.Clear()
[02:32:17.477 V] [Poi.Clear] Reason: Bot stopped
[02:32:17.477 D] OnStop event
[02:32:17.526 N] Bot Thread Ended. Was this requested?


I threw all my gear in my retainer's bank, and that seemed to fix it. I still have no idea what it was trying to equip and in what slot.
 
I'm getting an issue where my game client spams "Cannot equip in that slot."

Is there a work around? I'm not doing anything complex. I'm trying to make brass rings. This bot has worked well before.

Here's my log. From start to stop. I stopped the bot, because it keeps trying to equip something, but I don't know what.

"[02:32:17.476 D] TreeHooks.Instance.ClearAll()
[02:32:17.476 N] Clearing all hooks.
[02:32:17.476 N] Hooks cleared, re-creating behaviors
[02:32:17.476 D] Replaced hook [RebornCo.Combat] 1d8ffe0a-e0cb-460c-a6f9-b4a43e081383
[02:32:17.476 D] Replaced hook [RebornCo.Pull] c6bf5a71-2880-4b19-8ceb-f22298efd6c3
[02:32:17.476 D] Replaced hook [RebornCo.Rest] 4695e786-a8f5-4e2f-a53d-2cd8b061d672
[02:32:17.476 D] Replaced hook [RebornCo.CombatBuffs] 58fce9ac-fb34-4491-bf5a-69b0c46836fc
[02:32:17.476 D] Replaced hook [RebornCo.Heal] 2c88e367-a8d9-46c4-a6c6-8649026eda59
[02:32:17.477 D] Replaced hook [RebornCo.PreCombatBuffs] 0f6b419a-3f8a-427f-916d-e55c54aa72ac
[02:32:17.477 D] Navigator.Clear()
[02:32:17.477 V] [Poi.Clear] Reason: Bot stopped
[02:32:17.477 D] OnStop event
[02:32:17.526 N] Bot Thread Ended. Was this requested?


Have you updated Agil recently. I saw this error before and updated Agil to correct it.
 
I placed an order for some items but I get a weird error

Ki4sq6F.png


I tripple checked the settings file and I have set bot hWeaver and Leatherworker correctly..In fact I had no problem crafting before with those 2 jobs.

EDIT: I found what the problem is. the "Of" needs to be "of". In recipes the (O)f is capitalized but Lisbeth can only read it if the o is small word :).
 
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First of all great plugin. I love it. I would have one request if possible. Could you implement a setting to just as manny as I can wiht the current materials.
So that I just can say make me as manny dodo steaks as I can currently
This would make the plugin for me even greater
 
So I took a few vacation days, hence the delay on Lisbeth's next version. I'll start working this week on it. However, due to the nature of what the new Lisbeth does (it now uses an internal crafting simulator to predict things and such) it'll take a while to finish (around 2-3 weeks perhaps?). So what I'm thinking is that I'll do a quick update to the current Lisbeth to fix any strategy errors there might be. If you know of any, please post them again so I can find them.

@ Naus Do you have the lastest Agil? That is a problem with Agil, but I thought it was fixed.

@ Ksexas Yes that happens when the name of the recipe is not exactly the same as the on Lisbeth's database. The names have to be exact, which can be tricky with those kinds of names.

@ Dark Wolf Yes I'll consider it in the future, should be easy to add.
 
So I took a few vacation days, hence the delay on Lisbeth's next version. I'll start working this week on it. However, due to the nature of what the new Lisbeth does (it now uses an internal crafting simulator to predict things and such) it'll take a while to finish (around 2-3 weeks perhaps?). So what I'm thinking is that I'll do a quick update to the current Lisbeth to fix any strategy errors there might be. If you know of any, please post them again so I can find them.

@ Naus Do you have the lastest Agil? That is a problem with Agil, but I thought it was fixed.

@ Ksexas Yes that happens when the name of the recipe is not exactly the same as the on Lisbeth's database. The names have to be exact, which can be tricky with those kinds of names.

@ Dark Wolf Yes I'll consider it in the future, should be easy to add.

Hey Neverdyne, great work as always. The biggest issue I've had is with the logic on Starry Night Miter where it often reapplies Comfort Zone with 30-40DUR remaining and doesn't then meet the threshold for MM2 and moves to end the synth (it would have had plenty enough had it not used CZ at that point I mean). It then ends up finishing with tonnes of CP left. I've also seen it use Innovation at the end a couple of times and not leave itself enough for Byregots, though that's a much rarer issue
 
I had a question about lisbeths rotation logic.

I've noticed that if I give it sequential orders such as: Craft X Cobalt Ingot and then craft X with those cobalt ingots, it gives me an error related to not enough mats (I assume because it double calculates the mats required for the ingots and then the ingots in the recipe because they dont exist in my inventory at that point)

I realize that if I take out the cobalt ingot from the file, the bot will automatically make them, but the issue at hand is if the prerequisite recipes are 40 dura, as most material crafts are, but I set the bot to use the starry night miter procedure for the 80 dura craft, it still uses the SNM logic for the material crafts with 40 dura, and thus will ultimately not hq, or waste CP by using Masters Mend 2 on a 20/40 craft

If I don't specify a logic in the orders file will it automatically switch between black lotus for 40 and starry for 80?
 
I had a question about lisbeths rotation logic.

I've noticed that if I give it sequential orders such as: Craft X Cobalt Ingot and then craft X with those cobalt ingots, it gives me an error related to not enough mats (I assume because it double calculates the mats required for the ingots and then the ingots in the recipe because they dont exist in my inventory at that point)

I realize that if I take out the cobalt ingot from the file, the bot will automatically make them, but the issue at hand is if the prerequisite recipes are 40 dura, as most material crafts are, but I set the bot to use the starry night miter procedure for the 80 dura craft, it still uses the SNM logic for the material crafts with 40 dura, and thus will ultimately not hq, or waste CP by using Masters Mend 2 on a 20/40 craft

If I don't specify a logic in the orders file will it automatically switch between black lotus for 40 and starry for 80?

How you should think about the orders file is that they aren't in sequence, they are simultaneous. You are asking "I want to have all of this in my inventory in the end", instead of "make this, then that, then that". But I see the problem of not using the best strat for components, if you leave it blank it'll simply default to Hasty And Kinky. This is something that will get fixed on the next version, but for now only way is to do it in parts I'm afraid.
 
How you should think about the orders file is that they aren't in sequence, they are simultaneous. You are asking "I want to have all of this in my inventory in the end", instead of "make this, then that, then that". But I see the problem of not using the best strat for components, if you leave it blank it'll simply default to Hasty And Kinky. This is something that will get fixed on the next version, but for now only way is to do it in parts I'm afraid.

Its only a tiny detail in the grand scheme of things, maybe as a future thought have an option to enable that lisbeth autoselects based on durability, or maybe even a couple dropdowns for 80 and 40 dura.
 
Yeah there's definitely some issues with Starry Night Miter. Was trying to make some bouillabaisse earlier and it would start off with one rapid synth, work on quality, and then try to finish progress with 2 careful synth IIs when it only had 10 durability left and break it. I don't think I've ever seen black lotus do anything weird like that. Hopefully the new version will eliminate some of these problems.
 
Yup, the new version is a completely different animal in terms of how Lisbeth knows what to do next. All the decision making code right now is obsolete, reason why I haven't bothered much to fix it.
 
Yup, the new version is a completely different animal in terms of how Lisbeth knows what to do next. All the decision making code right now is obsolete, reason why I haven't bothered much to fix it.


^
this means you have released a new version? Not according to SVN - still revision 37 ? ^.^
 
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