Lastmango
Member
- Joined
- Nov 25, 2014
- Messages
- 173
In working through my profiles one of the biggest challenges I have is line of sight issues with ranged players when there's clearly terrain between the player and the target. It's pretty pervasive, starting early with the Medbay all the way up to mobs that stand on rocks/vehicles.
I've looked in the combat routines, through the target selection, validation, and pull code and see nothing where it's attempting an LOS check.
To be honest nothing I see in the current object model that would even support an LOS check.
If I had to pick one thing that would prevent these leveling profiles I've got from being "mostly" Afk-able; it would be LOS issues with ranged guys in close quarters. Well, that and the lack of elevator support -- but that's a whole different ball of snot.
Blacklisting would be nice; but it doesn't seem to be working at the moment. :/
-LM
I've looked in the combat routines, through the target selection, validation, and pull code and see nothing where it's attempting an LOS check.
To be honest nothing I see in the current object model that would even support an LOS check.
If I had to pick one thing that would prevent these leveling profiles I've got from being "mostly" Afk-able; it would be LOS issues with ranged guys in close quarters. Well, that and the lack of elevator support -- but that's a whole different ball of snot.
Blacklisting would be nice; but it doesn't seem to be working at the moment. :/
-LM