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It's actually a limitation of the in-game /cast command, because Limit Break is two words, it needs to be surrounded by quotes.
For the record, each individual limit break has its own spell ID, and it should be cast using the Actionmanager.DoAction (or DoActionLocation) command along with its spell ID as opposed to sending a chat command in-game.
I'm curious why using the spellid is better than sendchat. Is it just for localisation? I've always preferred sendchat since if they ever put in any kind of injection detection, sendchat would be slightly stealthier since it would be seen as a user macro.
I'm curious why using the spellid is better than sendchat. Is it just for localisation? I've always preferred sendchat since if they ever put in any kind of injection detection, sendchat would be slightly stealthier since it would be seen as a user macro.