ad3ddd
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- Nov 24, 2012
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I was asking rrrix for a better implementation for loot rules in Trinity, because i am using russian clients for my bots. Translation usually gets the trick done, but with every version change of loot rules, trying to use the previous file breaks it. So here's what rrrix said about making it happen:
So, here i am starting the topic to upload those. I am also reaching out to everyone who uses russian clients to do the same.
DROPBOX LINK
Originally Posted by rrrix
It's still in progress.
Here's what you (or anyone) can do to help:
1) Enable Trinity Advanced > Log Dropped Items
-- this will output a .csv file into Trinitylogs\<BattleTag>\ItemsDropped_PlayerClass_D ate.csv
-- upload this CSV to the forums - it contains no personally identifiable information, just a bunch of item stats
2) There's a TranslationFix.txt file in Trinitylogs\<BattleTag>\
-- Upload this file to the forums
In terms of specifics, we need two things to make this happen:
The 'GameBalanceId' and 'ACDItem.Name' from every single legendary item that's in Legendary.dis. Once I have it... we can complete the implementation.
cheers, rrrix
So, here i am starting the topic to upload those. I am also reaching out to everyone who uses russian clients to do the same.
DROPBOX LINK






