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Leaving the game after "dying too much."

seouless

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Tl;dr how do I make DB not restart after dying a few times?

I had DB run normal rifts for me last night while I was at work. I watched it run a couple before I left and there didn't seem to be any problems. However, when I got home from work I saw that it only used about half of my keystones before giving up, I couldn't see why from the logs. Today before going to work I watched it some more and found out that if it died 3 or so times it would just give up whatever it was doing and start over. It would waste keystones by giving up right at the start of a rift, or even worse, right before the guardian spawns. How can I disable this feature? I only play solo so I'm not worried about being obvious in a public game.
 
I suggest gearing more defensively with diamonds for all res. tried to edit code myself but no luck.
 
I suggest gearing more defensively with diamonds for all res. tried to edit code myself but no luck.

That seems like it would a problem for more people... should be an option for toggling. My barbarian has a pretty good set for damage but just terrible rolls in terms of survivability.
 
I agree, I have tried to look for the death cap to remove it, purely because I want it to constantly to repair and return, however I know it'll leave mainly because it is unable to spawn safely, meaning it'll spawn into poison clouds and die once your gear is broken. Might be worth changing the durability it repairs at to avoid it breaking maybe.
I have good damage and massive survivability with all the "recommended" items for barbs and thus don't die often
 
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