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Leap slamming deaths

fisuska

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Jan 30, 2015
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I know its just my error at some config somewhere, but I have noticed a lot of times, while running maps / or just grinding near end areas (thanks ExVault for the plugin / pushed et all for the bot itself) and there is a pack of monsters, regardless of amount, ALWAYS leaps to middle of the pack to go for the rare/magic/unique monster rather than harvesting and lessing the amount first, thus allowing all alive monsters to smash my skull in, so occasionally of time I end up getting negative XP out :( I know it could be probably avoided with decent gearing, but I havent gotten that lucky yet to get much of anything decent :( Maybe one day I will stop dying :P But in the mean time... CAN I GET A PERM DISCOUNT ON AIR HEAVEN TRAVELS?! :P
 
Ah... I think I just had a too big value for combat range, lowered it drastically and it stopped doing the jumps (too big range + uniq/rare monster think caused the jumps here)
 
Each routine assigns a weight to the types of mobs it can see. Generally, uniques etc are weighed higher than normal mobs so it prioritises them first. You can change the weights manually if you want. Lowering the range helps, but all it is doing is masking the real problem for you. If it is working though, stick with it lol
 
As lyvewyre said, you just need to tell the bot that closer mobs are more important to kill. In "CombatTargetingOnWeightCalculation()" in ExampleRoutine.cs you can see how weight is calculated. If you dont want uniques to be more important, lower its value.
 
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