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LazyTrader - TradeRun Automatization

Are you using LazyTrader or another TradeRun plugin?

  • I am using LazyTrader

    Votes: 0 0.0%
  • I am using another Plugin

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

nick1988

New Member
Joined
Sep 1, 2014
Messages
163
Reaction score
2
Well, after being banned and having some free time @ my hands, I thought I'd look into TradeRuns. So after my "LazyRaider" and "LazyGrinder" I can now present to you:
ibhY41h.png


What does it have / do?
Simple UserInterface
Creates "Tigerspine Grape Jam", "Arcum Iris Roasted Eggs" or "Mahadevi Elephant Cookies"
Sell the Tradepack at 1 of 4 pre recorded GoldTrader locations
(Falcoth Plains, Arcum Iris, Vilanelle and Solis Headlands)
Check if you have enough materials to craft a pack (On start and after each run)
Using Donkeys (Brown, Black, White, Grey)If I missed a colour, let me know
Using Mounts for the way to the CraftStation
Recalls (Needs to have recall set to Anvilton, WildSleeves or City of towers)
Check and remove "Suspected User" or "Prime Suspect" deBuff after each run.
Save and Load settings
Support for Custom GPS databases

Possible future features
More pre recorded GoldTrader locations
Create TradePacks other then "Tigerspine Grape Jam"
Use "Recall" if not on CD (implemented)
Use "Portals" if enough "Hereafter Stones" are available

How to
Just unzip the LazyRaider_Complete.zip to your Plugin folder.
If you want, you can recompile the DLL using the LazyTrader.cs

Make sure, you start the plugin near one of the supported locations. (Workbenches or Recall points or GoldTrader)
If you want to use your Mount for the way to the "WorkBench", make sure to enter the name of your mount in the textbox
Makes sure you get the spelling right since its case sensetive

Possible results
XkSeaz7.png


Changelog


0.2.0
YOU NEED TO DOWNLOAD THE NEW *.ZIP FILE
Reworked UI
Optimized code for better perfomance
Added a possible fix for those, that got stuck issues at the workbench
Support for a third Tradepack (Tigerspine Elephant Cookies) (This might result in gps issues, based on your servers housing situation at the WorkBench...)
Support for 2 additional recall spots (City of Towers for the Cookies Mahadevi and Widesleeves for the Eggs Arcum Iris)
Better support for custom gps *db3 - Use Custom_GPS_Readme.txt for more information.
Advanced settings: You can now choose to use Carrots or Recall. If you dont want to, disable it.
Advanced settings: Check for "suspected user" and "prime suspect" debuff, and remove it. (can be disabled). The check will be triggered at the end of each run as well as on LazyTrader start.
Advanced settings: Check for mail (beta): Checking for mail after each recall. (currently only working in Anvilton)
Advanced settings: Show the efficiency of the currently selected route (based on selected pack and sales location, you can see the current % value of the pack)
Advanced settings: Save and load settings.
Adcanced settings: Clear Log - Clears the log for this plugin. Since this version is making more use of log outputs, it might get messy after some time.

0.2.1
YOU NEED TO DOWNLOAD THE NEW *.ZIP FILE
this release should fix the issues some people had after DCs/Plugin stops where they got the "wrong pack"
(If your donkey selection is not loaded correctly, please copy this pastebin into your "lazytrader.cs" and recompile it:
[C#] LazyTrader (Donkey Save Fix) - Pastebin.com
0.0.1 (LazyTrader Cart Alpha)
This version has been revoked due to several issues. I will not
release an updated version of this. Just wait for Sidalol's "TraderRunner"
 

Attachments

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Nice to see you're continuing to develop despite your ban, how goes the appeal? Not at home at the moment but it'd be awesome to see one of these trade plugins add auction functionality :) hope this is to the quality of the rest of your work
 
Nice to see you're continuing to develop despite your ban, how goes the appeal? Not at home at the moment but it'd be awesome to see one of these trade plugins add auction functionality :) hope this is to the quality of the rest of your work
haha, don't ask... I opened a ticket, on the 26th. On the 27th they told me "Thank you for contacting us regarding ArcheAge. Your incident has been escalated for additional assistance."
Well and thats about it :D haven't heard from them since... But, the week is still young. Hope to hear from them before the weekend...

In regards to "Auction functionality": I am not sure, if there is realy a benefit in this. At least for the "Tigerspine Grape Jam", buying the materials minimizes the profit to under 1G. (at least on my server)
So I might take another look at this, once I implemented some more TradePacks. But I am nearly certain that there will be the same result.

It might be interesting though for someone who has "tons of gold" and is looking for a quick way to up his "Commerce" proficiency.. Running the "Tigerspine Grape Jam" to the closest Trader (Arcum Iris) to get the skill ups...
 
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I made a ticket about being stuck with stuck and recall on cool down I made that topic second day of head start. I finally got a response today.
 
I made a ticket about being stuck with stuck and recall on cool down I made that topic second day of head start. I finally got a response today.

Yeah, support is either completely crushed with requests while beeing totaly understaffed, or its the worst support ever for an mmo. (or maybe both)
 
Well, after being banned and having some free time @ my hands, I thought I'd look into TradeRuns. So after my "LazyRaider" and "LazyGrinder" I can now present to you:
ibhY41h.png


What does it have / do?
Simple UserInterface
Creates "Tigerspine Grape Jam"
Sell the Tradepack at 1 of 3 pre recorded GoldTrader locations
(Falcoth Plains, Arcum Iris, Vilanelle - bugged in current version of AB, but will be fixed soon)
Check if you have enough materials to craft a pack (On start and after each run)
Using Donkeys (Brown, Black, White, Grey)If I missed a colour, let me know
Using Mounts for the way to the CraftStation

Possible future features
More pre recorded GoldTrader locations
Create TradePacks other then "Tigerspine Grape Jam"
Use "Recall" if not on CD
Use "Portals" if enough "Hereafter Stones" are available

How to
Create a "LazyTrader" folder inside your plugin folder
Open the build-in "Plugin Editor"
Click on "Select folder that contains plugin" and select the "LazyTrader" folder
Click "New file"
Copy & Paste my code from Pastebin
Save & Compile
Copy the "LazyTrader.db3" from the attachments to your "LazyTrader" folder
Your folder content should now look like the picture below
XyNbBRw.png


Make sure, you start the plugin near to the Specialty WorkBench south of Anvilton
(Or near one of the supported GoldTraders, but that MIGHT go wrong..)
If you want to use your Mount for the way to the "WorkBench", make sure to enter the name of your mount in the textbox
Makes sure you get the spelling right since its case sensetive

Code
[C#] LazyTrader - TradeRun Automatization - Pastebin.com

Screenshot
npz8mWs.png


Faq

Q: Why take the mount back to the WorkBench and not use portal?
A: I will add this later as a selectable option, but for now look at this as a chance to increase your mount level ;)

Q: Can you integrate a feature to farm the necessary materials if we run low on something?
A: I thougt about that. But its pretty complex and would require each user to record gps paths for the way from the "WorkBench" to his / hers farm.
Currently, I dont think this will be implemented. But never say never.

Q: Can you implement buying necessary materials from the AuctionHouse for predefined prices?
A: That would be possible, but I dont think its something you want to do. Buying the materials would just decrease your profit.


Hi, Thanks for your contribution! I have always been trying to understand how the GPS works. Im a novice coder and been trying to test stuff out hoping to contribute something back. Would you mind if you could help me clarify on GPS?

I tried recording paths and have got the .db3 but can't run it.
gps = new Gps(this)
gps.load(db3 file)
gps.GpsMove?
 
Hi, Thanks for your contribution! I have always been trying to understand how the GPS works. Im a novice coder and been trying to test stuff out hoping to contribute something back. Would you mind if you could help me clarify on GPS?

I tried recording paths and have got the .db3 but can't run it.
gps = new Gps(this)
gps.load(db3 file)
gps.GpsMove?


Hi,

try it like this:

gps = new Gps(this);
gps.LoadDataBase(Application.StartupPath + "\\plugins\\FolderName\\DatabaseName.db3");
gps.GpsMove("GPS POINT NAME");
 
Hi,

try it like this:

gps = new Gps(this);
gps.LoadDataBase(Application.StartupPath + "\\plugins\\FolderName\\DatabaseName.db3");
gps.GpsMove("GPS POINT NAME");

Wads the GPS point name?

I think i understand it based on your code, i need to set the point at editor am i right? Anyway when i try draw path in editor it always gives me buffer overflow issue, do you have that problem?
 
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Wads the GPS point name?

I think i understand it based on your code, i need to set the point at editor am i right? Anyway when i try draw path in editor it always gives me buffer overflow issue, do you have that problem?

Open GPS editor.exe, open your path and right click a point > properties > give it a name.
 
Why are we all releasing stuff in development :P and not in the actual release forum
 
because its no final release I guess? never thought about that..lol.

I guess the idea is that ones u make something public it is released,

If this were to be a private VIP forum with restricted acces, then yes u could say your alpha or beta testing it,
but since this forum has no restrictions whatsoever, ones u post it, it is publicly released to the whole wide world.
 
awesome, are you planning on adding other trade routes ?

I am planning in adding Mahadevi workbench (for the Cookies) and also add austera as drop Location. I Hope i can get this done by today. I Would recommend though, to Record your own routes to minimize the ban risk.


Edit: Testing the newly added "Solis Headrun" sell location now. Since 1 run takes roughly 20mins I guess you can expect this to be ready in an hour if nothing goes wrong.
For the Mahadevi workbench: The pathing is done, but I noticed something that is kind of a big issue. On my server at leat, there is farm directly in front of the workbench. also, this farm is
surrounded by fences. so my bot got stuck there and was jumping / back paddling to get unstuck just to get stuck in the next stupid fence. I wouldn't recomment to use this workbench, and there for
I am currently not supporting it. (imho, the profit for the cookies sucks anyways. tigerspine jam is cheapest to produce and has the best cost efficiency as far as I am concerend.)


Edit2: Testing done. New version available in post #1

Edit3: I added a poll, to see how many people are actualy using this. If there is no userbase, I will cancel the further support for this. (I think Poopiedoopie is doing a great job with his one as well, so there might not be a market for 2 different plugins of the same type.)
 
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ehmmm updater crash everytime the plugin finished a run and prepare to craft a new pack for me.
 
ehmmm updater crash everytime the plugin finished a run and prepare to craft a new pack for me.

I noticed that too, and just released a fix for it ;) sorry for the issues. Just copy the 0.0.5 code from pastebin and recompile it.
Worked for me in 4 testruns now. I will update #1 now to reflect changes.

Edit: arghh -.- fixed one issue and created a new one... now it crashes, when you stop and restart it through the UI. Currently working on this.. I guess it has to do with the threading...
Edit2: ok, seems to be fixed. v 0.0.6 is up. let me know if one of the errors is still persisting...
 
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