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LazyRaider for BW.

A1l3n

New Member
Joined
Apr 17, 2010
Messages
816
I don't like the combat profile at all. Still targets/attacks, moves and loots. Can we get a real lazyraider type bot? Or if it's the CC then could we get some lazyraider CC's? Something?


Since the 10+ profiles arnt supported yet. I have to play a lot to get the bot back on track and I don't know how to play my class. So would be nice to have something usable for lazyraider type stuff.
 
Just drop your attack range down to 0.01 and use the combat bot. It'll only engage when you start combat with something.
 
Just drop your attack range down to 0.01 and use the combat bot. It'll only engage when you start combat with something.

What about if something starts combat with you? Maybe do 10m, which is melee range for most classes? This could prevent a few AFK mishaps...
 
What about if something starts combat with you? Maybe do 10m, which is melee range for most classes? This could prevent a few AFK mishaps...

It'll sill work at 0.01. As soon as something becomes your target it will start attacking. So at 0.01 if something attacks you the game will auto-target it... As soon as the bot has a target it will start the combat routine.
 
It is a decent workaround for now although it's still annoying that it controls the movement for you once you've got the target, it'll fight agaisnr you to auto-loot everything and automatically run to a chest if there's one in the area - lazyraider for BW would be great.
 
It is a decent workaround for now although it's still annoying that it controls the movement for you once you've got the target, it'll fight agaisnr you to auto-loot everything and automatically run to a chest if there's one in the area - lazyraider for BW would be great.

Agreed... Or simply being able to add a line to the Combat Bot .cc that disables movement.
 
Exmortem, it's not decent at all, have been requested since the beta, and still no updates about it. This bot really needs some love, but, im starting to think, it's so ****** seeing all the devs, in all other places than Buddy wing, but we are getting a space misson capable bot. That's just great, at least we can hope for one thing this bot actually can do. in stead of getting CC's up and running, if you don't have supported classes or know anything about how to write a cc with wingit, you need to level a new one.
 
It'll sill work at 0.01. As soon as something becomes your target it will start attacking. So at 0.01 if something attacks you the game will auto-target it... As soon as the bot has a target it will start the combat routine.

How would I go about doing this?

I've read around and tried changing the setting log for the character I want to change but it defaults back to 2 or 3. Also in the same file I see lockboxes enabled. Can you just disable it?
 
How would I go about doing this?

I've read around and tried changing the setting log for the character I want to change but it defaults back to 2 or 3. Also in the same file I see lockboxes enabled. Can you just disable it?

Nope, you can't currently disable it. You used to be able to just edit the line to be 0.01 one and it'd work. You may have to edit the global settings XML file, too (since your PullDistance is set in two locations).
 
Nope, you can't currently disable it. You used to be able to just edit the line to be 0.01 one and it'd work. You may have to edit the global settings XML file, too (since your PullDistance is set in two locations).

Thanks for the reply. I'll try this out.
 
So far playing around with some of the script has yielded some results. Bad or good I don't know yet. This is what I've done so far.

This is the original code found in my Settings/Character name folder.
?<?xml version="1.0" encoding="utf-8"?>
<CharacterSettings>
<SellItemAtLeastQuality>Standard</SellItemAtLeastQuality>
<EnabledPlugins>
<Value>Auto-Equip</Value>
<Value>Use Lockboxes</Value>
</EnabledPlugins>
<TrainWhenNewAbilitiesAvailable>false</TrainWhenNewAbilitiesAvailable>
<LootNpcs>true</LootNpcs>
<LastProfile>C:\Users\Name\Desktop\Bw1.0.817.237\Profiles\Combat Bot.xml</LastProfile>
<MountName>Hotrigged Speeder Bike</MountName>
<PullDistance>2</PullDistance>
<AutoSelectMount>true</AutoSelectMount>
<LootChests>true</LootChests>
<LootProfessionHarvestables>true</LootProfessionHarvestables>
<Top>15</Top>
<Left>1386</Left>
<Width>525</Width>
<Height>350</Height>
</CharacterSettings>

This is what I changed it to. I copied all the "Bw1.0.817.237" folder into a new folder and renamed it in case I messed up.
?<?xml version="1.0" encoding="utf-8"?>
<CharacterSettings>
<SellItemAtLeastQuality>Standard</SellItemAtLeastQuality>
<EnabledPlugins>
<Value>Auto-Equip</Value>
</EnabledPlugins>
<TrainWhenNewAbilitiesAvailable>false</TrainWhenNewAbilitiesAvailable>
<LootNpcs>false</LootNpcs>
<LastProfile>C:\Users\Name\Desktop\New folder\Bw1.0.817.237 Modified\Profiles\Combat Bot.xml</LastProfile>
<MountName>Ubrikkian Striker</MountName>
<PullDistance>0.01</PullDistance>
<AutoSelectMount>true</AutoSelectMount>
<LootChests>false</LootChests>
<LootProfessionHarvestables>false</LootProfessionHarvestables>
<Top>12</Top>
<Left>1323</Left>
<Width>525</Width>
<Height>350</Height>
</CharacterSettings>

Global settings I changed to
?<?xml version="1.0" encoding="utf-8"?>
<GlobalSettings>
<CombatRoutinePath>Routines</CombatRoutinePath>
<ReloadRoutinesOnFileChange>false</ReloadRoutinesOnFileChange>
<PluginsPath>Plugins</PluginsPath>
<ReloadPluginsOnFileChange>false</ReloadPluginsOnFileChange>
<PullRange>0.01</PullRange>
<LogLevel>Normal</LogLevel>
<LoginKey>my key</LoginKey>
<RecentProfiles>

(My Files located here)

</RecentProfiles>
</GlobalSettings>

So the bot seems to load much faster. I get some stuttering whenever I enter combat. Is this supposed to happen every time? It looks like the bot is ahead of my display screen. Like the game is trying to catch up to the bot.

A couple questions.
1. What is the following error code? This came up when entering a warzone while the bot was still active.

[15:17:26.845 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[15:17:26.845 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[15:17:26.845 D] Object reference not set to an instance of an object.
[15:17:26.846 D] at Buddy.Swtor.Objects.TorObject.()

The bot just crashes when this happens.

2. How do I just make the bot run the combat script and not look in the area for anything else?

3. If I could get that to happen would I still have to manually select each mob if I was fighting a group or would it see all mobs attacking me?

Thanks for the help.
 
Yeah it has nothing to do with the CC. You can write a completely black CC and it will still move and target.
 
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